forked from mia/Aegisub
Reverse audio display scrolling on Mac to have natural scrolling directions for four-way scrolling devices. (Unfortunately those also exist for Windows and other systems, can't support those properly ATM.)
Originally committed to SVN as r1569.
This commit is contained in:
parent
f22a5b2838
commit
a36a60375e
1 changed files with 7 additions and 1 deletions
|
@ -1354,7 +1354,13 @@ void AudioDisplay::OnMouseEvent(wxMouseEvent& event) {
|
|||
|
||||
// Zoom
|
||||
if (zoom) {
|
||||
#ifdef __APPLE__
|
||||
// Reverse scroll directions on Apple... ugly hack
|
||||
// Otherwise left=right and right=left on systems that support four-way scrolling.
|
||||
int step = -event.GetWheelRotation() / event.GetWheelDelta();
|
||||
#else
|
||||
int step = event.GetWheelRotation() / event.GetWheelDelta();
|
||||
#endif
|
||||
int value = box->HorizontalZoom->GetValue()+step;
|
||||
box->HorizontalZoom->SetValue(value);
|
||||
SetSamplesPercent(value,true,float(x)/float(w));
|
||||
|
@ -1362,7 +1368,7 @@ void AudioDisplay::OnMouseEvent(wxMouseEvent& event) {
|
|||
|
||||
// Scroll
|
||||
else {
|
||||
int step = event.GetWheelRotation() * w / 360;
|
||||
int step = -event.GetWheelRotation() * w / 360;
|
||||
UpdatePosition(Position+step,false);
|
||||
UpdateImage();
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue