forked from mia/Aegisub
Switch to VC++ 2013 on Windows
Remove the faux-variadic make_unique since 2013 has real variadic templates. Switch to the non-deprecated windows version check functions. Switch to the develop branch of boost since master doesn't fully support VS 2013 atm. Fix some assorted compilation errors. Hardcode the paths to a bunch of Visual Studio things since it's now expanding the relevant macros to nothing for whatever reason.
This commit is contained in:
parent
5493c025bc
commit
af96b305bf
9 changed files with 45 additions and 38 deletions
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@ -66,7 +66,7 @@ type ShellWrapper(conf : ITaskItem) =
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this.UseCommandProcessor <- false
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this.UseCommandProcessor <- false
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this.StandardOutputImportance <- "High"
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this.StandardOutputImportance <- "High"
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this.EnvironmentVariables <- [| for x in ["CC"; "CPP"; "CFLAGS"; "PATH"; "INCLUDE"; "LIB"]
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this.EnvironmentVariables <- [| for x in ["CC"; "CPP"; "CFLAGS"; "PATH"; "INCLUDE"; "LIB"]
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-> sprintf "%s=%s" <| x <| conf.GetMetadata x |]
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-> sprintf "%s=%s" <| x <| conf.GetMetadata(x).Replace("\n", "").Replace(" ", "") |]
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base.Execute()
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base.Execute()
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type ExecShellScript() =
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type ExecShellScript() =
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@ -14,6 +14,7 @@
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<ProjectName>BuildTasks</ProjectName>
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<ProjectName>BuildTasks</ProjectName>
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<RestorePackages>true</RestorePackages>
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<RestorePackages>true</RestorePackages>
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<SolutionDir Condition="$(SolutionDir) == '' Or $(SolutionDir) == '*Undefined*'">..\..\..\</SolutionDir>
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<SolutionDir Condition="$(SolutionDir) == '' Or $(SolutionDir) == '*Undefined*'">..\..\..\</SolutionDir>
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<TargetFSharpCoreVersion>4.3.0.0</TargetFSharpCoreVersion>
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</PropertyGroup>
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</PropertyGroup>
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<Import Project="$(MSBuildThisFileDirectory)..\paths.props" />
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<Import Project="$(MSBuildThisFileDirectory)..\paths.props" />
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<PropertyGroup>
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<PropertyGroup>
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@ -40,15 +41,18 @@
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<WarningLevel>3</WarningLevel>
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<WarningLevel>3</WarningLevel>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup>
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<PropertyGroup>
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<MinimumVisualStudioVersion Condition="'$(MinimumVisualStudioVersion)' == ''">11</MinimumVisualStudioVersion>
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<MinimumVisualStudioVersion Condition="'$(MinimumVisualStudioVersion)' == ''">12</MinimumVisualStudioVersion>
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</PropertyGroup>
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</PropertyGroup>
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<Import Project="$(MSBuildExtensionsPath32)\..\Microsoft SDKs\F#\3.0\Framework\v4.0\Microsoft.FSharp.Targets" Condition=" Exists('$(MSBuildExtensionsPath32)\..\Microsoft SDKs\F#\3.0\Framework\v4.0\Microsoft.FSharp.Targets')" />
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<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\FSharp\Microsoft.FSharp.Targets" />
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<ItemGroup>
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<ItemGroup>
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<Compile Include="BuildTasks.fs" />
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<Compile Include="BuildTasks.fs" />
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<Compile Include="DependencyFetchers.fs" />
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<Compile Include="DependencyFetchers.fs" />
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<None Include="packages.config" />
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<None Include="packages.config" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Reference Include="FSharp.Core, Version=$(TargetFSharpCoreVersion), Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
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<Private>True</Private>
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</Reference>
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<Reference Include="ICSharpCode.SharpZipLib">
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<Reference Include="ICSharpCode.SharpZipLib">
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<HintPath>..\..\..\packages\SharpZipLib.0.86.0\lib\20\ICSharpCode.SharpZipLib.dll</HintPath>
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<HintPath>..\..\..\packages\SharpZipLib.0.86.0\lib\20\ICSharpCode.SharpZipLib.dll</HintPath>
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</Reference>
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</Reference>
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@ -57,7 +61,6 @@
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<Reference Include="Microsoft.Build.Framework" />
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<Reference Include="Microsoft.Build.Framework" />
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<Reference Include="Microsoft.Build.Utilities.v4.0" />
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<Reference Include="Microsoft.Build.Utilities.v4.0" />
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<Reference Include="mscorlib" />
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<Reference Include="mscorlib" />
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<Reference Include="FSharp.Core, Version=4.3.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
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<Reference Include="System" />
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Core" />
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<Reference Include="System.Net" />
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<Reference Include="System.Net" />
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@ -33,7 +33,7 @@
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<UseDebugLibraries Condition="'$(Configuration)'=='Release'" >false</UseDebugLibraries>
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<UseDebugLibraries Condition="'$(Configuration)'=='Release'" >false</UseDebugLibraries>
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<WholeProgramOptimization Condition="'$(Configuration)'=='Release'" >true</WholeProgramOptimization>
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<WholeProgramOptimization Condition="'$(Configuration)'=='Release'" >true</WholeProgramOptimization>
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<CharacterSet >Unicode</CharacterSet>
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<CharacterSet >Unicode</CharacterSet>
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<PlatformToolset >v110_xp</PlatformToolset>
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<PlatformToolset >v120_xp</PlatformToolset>
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</PropertyGroup>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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@ -8,12 +8,32 @@
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<ExecShellScript Include=".">
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<ExecShellScript Include=".">
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<CC>cl</CC>
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<CC>cl</CC>
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<CFLAGS>-nologo</CFLAGS>
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<CFLAGS>-nologo</CFLAGS>
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<PATH>$(MsysBasePath)\bin;$(NativeExecutablePath)</PATH>
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<INCLUDE>$(MSBuildProjectDirectory);$(AegisubSourceBase)\src\msvc;$(AegisubSourceBase)\include;$(IncludePath)</INCLUDE>
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<LIB>$(AegisubLibraryDir);$(LibraryPath)</LIB>
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<Configuration>$(Configuration)</Configuration>
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<Configuration>$(Configuration)</Configuration>
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<Platform>$(Platform)</Platform>
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<Platform>$(Platform)</Platform>
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<Sh>$(MsysBasePath)\bin\sh.exe</Sh>
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<Sh>$(MsysBasePath)\bin\sh.exe</Sh>
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<INCLUDE>
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$(MSBuildProjectDirectory);
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$(AegisubSourceBase)\src\msvc;
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$(AegisubSourceBase)\include;
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C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\include;
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C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\atlmfc\include;
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c:\Program Files (x86)\Windows Kits\8.1\Include\um;
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c:\Program Files (x86)\Windows Kits\8.1\Include\shared
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</INCLUDE>
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<PATH Condition="'$(Platform)'=='Win32'">$(MsysBasePath)\bin;C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin</PATH>
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<PATH Condition="'$(Platform)'=='x64'">$(MsysBasePath)\bin;C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\amd64</PATH>
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<LIB Condition="'$(Platform)'=='Win32'">
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$(AegisubLibraryDir);
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c:\Program Files (x86)\Windows Kits\8.1\Lib\winv6.3\um\x86;
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C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\lib;
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C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\atlmfc\lib
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</LIB>
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<LIB Condition="'$(Platform)'=='x64'">
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$(AegisubLibraryDir);
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c:\Program Files (x86)\Windows Kits\8.1\Lib\winv6.3\um\x64;
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C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\lib\amd64;
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C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\atlmfc\lib\amd64
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</LIB>
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</ExecShellScript>
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</ExecShellScript>
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</ItemGroup>
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</ItemGroup>
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@ -55,20 +55,10 @@ namespace agi {
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/// @param name New name for the thread
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/// @param name New name for the thread
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void SetThreadName(const char *name);
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void SetThreadName(const char *name);
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#ifdef _MSC_VER
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#define MAKE_UNIQUE(TEMPLATE_LIST, PADDING_LIST, LIST, COMMA, X1, X2, X3, X4) \
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template<class T COMMA LIST(_CLASS_TYPE)> \
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inline std::unique_ptr<T> make_unique(LIST(_TYPE_REFREF_ARG)) { \
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return std::unique_ptr<T>(new T(LIST(_FORWARD_ARG))); \
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}
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_VARIADIC_EXPAND_0X(MAKE_UNIQUE, , , , )
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#undef MAKE_UNIQUE
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#else
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template<typename T, typename... Args>
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template<typename T, typename... Args>
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std::unique_ptr<T> make_unique(Args&&... args) {
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std::unique_ptr<T> make_unique(Args&&... args) {
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return std::unique_ptr<T>(new T(std::forward<Args>(args)...));
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return std::unique_ptr<T>(new T(std::forward<Args>(args)...));
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}
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}
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#endif
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/// A thin wrapper around this_thread::sleep_for that uses std::thread on
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/// A thin wrapper around this_thread::sleep_for that uses std::thread on
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/// Windows (to avoid having to compile boost.thread) and boost::thread
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/// Windows (to avoid having to compile boost.thread) and boost::thread
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@ -30,19 +30,13 @@ using agi::charset::ConvertLocal;
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#include <boost/filesystem.hpp>
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#include <boost/filesystem.hpp>
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namespace bfs = boost::filesystem;
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namespace bfs = boost::filesystem;
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#include <versionhelpers.h>
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#undef CreateDirectory
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#undef CreateDirectory
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namespace {
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namespace {
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FINDEX_INFO_LEVELS find_info_level() {
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FINDEX_INFO_LEVELS find_info_level() {
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OSVERSIONINFO osvi;
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return IsWindowsVistaOrGreater() ? FindExInfoBasic : FindExInfoStandard;
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ZeroMemory(&osvi, sizeof(OSVERSIONINFO));
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osvi.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
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GetVersionEx(&osvi);
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if (osvi.dwMajorVersion > 6 || (osvi.dwMajorVersion == 6 && osvi.dwMinorVersion >= 1))
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return FindExInfoBasic;
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else
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return FindExInfoStandard;
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}
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}
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}
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}
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@ -812,7 +812,7 @@ bool DirectSoundPlayer2::IsThreadAlive()
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thread.reset();
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thread.reset();
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}
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}
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return thread;
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return !!thread;
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}
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}
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void DirectSoundPlayer2::Play(int64_t start,int64_t count)
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void DirectSoundPlayer2::Play(int64_t start,int64_t count)
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@ -108,14 +108,14 @@ FFMS_Index *FFmpegSourceProvider::DoIndexing(FFMS_Indexer *Indexer, agi::fs::pat
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int calls;
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int calls;
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};
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};
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progress state = { ps, 0 };
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progress state = { ps, 0 };
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Index = FFMS_DoIndexing(Indexer, Trackmask, FFMS_TRACKMASK_NONE, nullptr, nullptr, IndexEH,
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TIndexCallback callback = [](int64_t Current, int64_t Total, void *Private) -> int {
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static_cast<TIndexCallback>([](int64_t Current, int64_t Total, void *Private) -> int {
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auto state = static_cast<progress *>(Private);
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auto state = static_cast<progress *>(Private);
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if (++state->calls % 10 == 0)
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if (++state->calls % 10 == 0)
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state->ps->SetProgress(Current, Total);
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state->ps->SetProgress(Current, Total);
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return state->ps->IsCancelled();
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return state->ps->IsCancelled();
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}),
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};
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&state, &ErrInfo);
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Index = FFMS_DoIndexing(Indexer, Trackmask, FFMS_TRACKMASK_NONE,
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nullptr, nullptr, IndexEH, callback, &state, &ErrInfo);
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});
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});
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if (Index == nullptr) {
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if (Index == nullptr) {
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2
deps/boost
vendored
2
deps/boost
vendored
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@ -1 +1 @@
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Subproject commit 55e528420dcc2cef01ca17f1d51d349debcc9b81
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Subproject commit f866ff6fea187a5c9ad80895f078dec577cdc304
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