forked from mia/Aegisub
Rework destruction of FrameMain's children
wxCocoa doesn't like reparenting SubsGrid to NULL, so instead recursively destroy all of FrameMain's children other than SubsGrid and its parent. Fixes a crash on exit on OS X. Originally committed to SVN as r6783.
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3a951a2564
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1 changed files with 28 additions and 10 deletions
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@ -223,25 +223,43 @@ FrameMain::FrameMain (wxArrayString args)
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StartupLog("Leaving FrameMain constructor");
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StartupLog("Leaving FrameMain constructor");
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}
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}
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FrameMain::~FrameMain () {
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/// @brief Delete everything but @a keep and its parents
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// Because the subs grid is the selection controller, it needs to stay
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/// @param window Root window to delete the children of
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// alive significantly longer than the other child controls
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/// @param keep Window to keep alive
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SubsGrid->Reparent(0);
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/// @return Was @a keep found?
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SubsGrid->Hide();
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static bool delete_children(wxWindow *window, wxWindow *keep) {
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bool found = false;
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while (window->GetChildren().size() > (size_t)found) {
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wxWindowList::iterator it = window->GetChildren().begin();
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if (*it == keep)
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found = true;
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if (found) {
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if (++it != window->GetChildren().end())
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(*it)->wxWindowBase::Destroy();
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}
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else if (!delete_children(*it, keep))
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(*it)->wxWindowBase::Destroy();
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else
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found = true;
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}
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return found;
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}
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FrameMain::~FrameMain () {
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context->videoController->SetVideo("");
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context->videoController->SetVideo("");
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context->audioController->CloseAudio();
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context->audioController->CloseAudio();
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// Ensure the children get destroyed before the project context is destroyed
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// SubsGrid needs to be deleted last due to being the selection
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DestroyChildren();
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// controller, but everything else needs to be deleted before the context
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wxTheApp->ProcessPendingEvents();
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// is cleaned up
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delete_children(this, SubsGrid);
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delete context->ass;
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delete context->ass;
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HelpButton::ClearPages();
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HelpButton::ClearPages();
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delete context->audioController;
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delete context->audioController;
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delete context->local_scripts;
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delete context->local_scripts;
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SubsGrid->Destroy();
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}
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}
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void FrameMain::InitToolbar() {
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void FrameMain::InitToolbar() {
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