forked from mia/Aegisub
Parse unclosed override blocks as plain text as VSFilter does
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1 changed files with 30 additions and 34 deletions
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@ -209,20 +209,19 @@ std::vector<AssDialogueBlock*> AssDialogue::ParseTags() const {
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for (size_t len = Text.size(), cur = 0; cur < len; ) {
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// Overrides block
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if (Text[cur] == '{') {
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size_t end = Text.find('}', cur);
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// VSFilter requires that override blocks be closed, while libass
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// does not. We match VSFilter here.
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if (end == wxString::npos)
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goto plain;
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++cur;
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// Get contents of block
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wxString work;
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size_t end = Text.find("}", cur);
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if (end == wxString::npos) {
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work = Text.substr(cur);
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cur = len;
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}
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else {
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work = Text.substr(cur, end - cur);
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cur = end + 1;
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}
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wxString work = Text.substr(cur, end - cur);
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cur = end + 1;
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if (work.size() && work.Find("\\") == wxNOT_FOUND) {
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if (work.size() && work.find('\\') == wxString::npos) {
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//We've found an override block with no backslashes
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//We're going to assume it's a comment and not consider it an override block
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//Currently we'll treat this as a plain text block, but feel free to create a new class
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@ -236,34 +235,31 @@ std::vector<AssDialogueBlock*> AssDialogue::ParseTags() const {
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// Look for \p in block
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for (auto tag : block->Tags) {
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if (tag->Name == "\\p") {
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if (tag->Name == "\\p")
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drawingLevel = tag->Params[0]->Get<int>(0);
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}
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}
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}
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}
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// Plain-text/drawing block
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else {
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wxString work;
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size_t end = Text.find("{",cur);
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if (end == wxString::npos) {
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work = Text.substr(cur);
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cur = len;
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}
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else {
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work = Text.substr(cur, end - cur);
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cur = end;
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}
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// Plain-text
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if (drawingLevel == 0) {
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Blocks.push_back(new AssDialogueBlockPlain(work));
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}
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// Drawing
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else {
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Blocks.push_back(new AssDialogueBlockDrawing(work, drawingLevel));
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}
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continue;
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}
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// Plain-text/drawing block
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plain:
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wxString work;
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size_t end = Text.find('{', cur + 1);
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if (end == wxString::npos) {
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work = Text.substr(cur);
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cur = len;
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}
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else {
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work = Text.substr(cur, end - cur);
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cur = end;
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}
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if (drawingLevel == 0)
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Blocks.push_back(new AssDialogueBlockPlain(work));
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else
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Blocks.push_back(new AssDialogueBlockDrawing(work, drawingLevel));
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}
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return Blocks;
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