forked from mia/Aegisub
Reload scripts through their manager so that the menu is aware of changes
Originally committed to SVN as r5780.
This commit is contained in:
parent
ec9d50a43a
commit
be75262f73
3 changed files with 17 additions and 3 deletions
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@ -346,6 +346,15 @@ namespace Automation4 {
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ScriptsChanged();
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}
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void ScriptManager::Reload(Script *script)
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{
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if (find(scripts.begin(), scripts.end(), script) != scripts.end())
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{
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script->Reload();
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ScriptsChanged();
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}
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}
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const std::vector<cmd::Command*>& ScriptManager::GetMacros()
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{
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macros.clear();
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@ -223,6 +223,8 @@ namespace Automation4 {
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void RemoveAll();
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/// Reload all scripts mananaged
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virtual void Reload() = 0;
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/// Reload a single managed script
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virtual void Reload(Script *script);
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/// Get all managed scripts (both loaded and invalid)
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const std::vector<Script*>& GetScripts() const { return scripts; }
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@ -231,10 +231,13 @@ void DialogAutomation::OnReload(wxCommandEvent &)
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int i = list->GetNextItem(-1, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED);
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if (i < 0) return;
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Automation4::Script *script = script_info[list->GetItemData(i)].script;
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script->Reload();
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ExtraScriptInfo const& ei = script_info[list->GetItemData(i)];
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if (ei.is_global)
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global_manager->Reload(ei.script);
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else
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local_manager->Reload(ei.script);
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SetScriptInfo(i, script);
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SetScriptInfo(i, ei.script);
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}
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static wxString fac_to_str(const Automation4::ScriptFactory* f) {
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