forked from mia/Aegisub
Add the curly braces in AssDialogueBlockOverride::GetText
All of the calling code added them, so there's no reason not to just do it in one place.
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commit
c1ed667025
3 changed files with 5 additions and 10 deletions
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@ -289,14 +289,8 @@ void AssDialogue::StripTag(wxString const& tag_name) {
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void AssDialogue::UpdateText(boost::ptr_vector<AssDialogueBlock>& blocks) {
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if (blocks.empty()) return;
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Text.clear();
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for (auto& block : blocks) {
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if (block.GetType() == BLOCK_OVERRIDE) {
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Text += "{";
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Text += block.GetText();
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Text += "}";
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}
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else Text += block.GetText();
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}
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for (auto& block : blocks)
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Text += block.GetText();
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}
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void AssDialogue::SetMarginString(wxString const& origvalue, int which) {
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@ -92,9 +92,10 @@ void AssDialogueBlockOverride::AddTag(wxString const& tag) {
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}
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wxString AssDialogueBlockOverride::GetText() {
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text.clear();
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text = "{";
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for (auto tag : Tags)
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text += *tag;
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text += "}";
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return text;
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}
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@ -254,7 +254,7 @@ void DialogTranslation::UpdateDisplay() {
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}
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}
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else if (block.GetType() == BLOCK_OVERRIDE)
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original_text->AppendText("{" + block.GetText() + "}");
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original_text->AppendText(block.GetText());
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++i;
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}
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