forked from mia/Aegisub
Add two more debug printfs:
* Print the WxH of the frame size. * Print the size of the texture actually used. Originally committed to SVN as r3629.
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@ -108,6 +108,7 @@ VideoOutGL::VideoOutGL()
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void VideoOutGL::InitTextures(int width, int height, GLenum format, int bpp) {
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// Do nothing if the frame size and format are unchanged
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if (width == frameWidth && height == frameHeight && format == frameFormat) return;
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wxLogDebug("VideoOutGL::InitTextures: Video size: %dx%d\n", width, height);
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frameWidth = width;
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frameHeight = height;
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@ -189,6 +190,7 @@ void VideoOutGL::InitTextures(int width, int height, GLenum format, int bpp) {
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glBindTexture(GL_TEXTURE_2D, ti.textureID);
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if (GLenum err = glGetError()) throw VideoOutOpenGLException(L"glBindTexture", err);
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glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, w, h, 0, format, GL_UNSIGNED_BYTE, NULL);
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wxLogDebug("VideoOutGL::InitTextures: Using texture size: %dx%d\n", w, h);
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if (GLenum err = glGetError()) throw VideoOutOpenGLException(L"glTexImage2D", err);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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if (GLenum err = glGetError()) throw VideoOutOpenGLException(L"glTexParameteri(GL_TEXTURE_MIN_FILTER)", err);
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