Experimental stuff trying to fix wxGLContext errors on Mac, updates #850. Untested, might break build for Mac.

Originally committed to SVN as r3013.
This commit is contained in:
Niels Martin Hansen 2009-06-04 01:35:11 +00:00
parent 222f075778
commit cf9fb5ae9a

View file

@ -468,8 +468,14 @@ void VideoContext::JumpToTime(int ms,bool exact) {
// Get GL context
wxGLContext *VideoContext::GetGLContext(wxGLCanvas *canvas) {
#ifdef __WXMAC__
// This is probably wrong...
if (!glContext) glContext = new wxGLContext(0, canvas, wxPalette(), 0);
// This code is written blindly, might be very broken
// What are the wxMac developers thinking? This is impossible to work with,
// having a different API on different platforms...
if (!glContext) {
GLint pfmtattribs[] = {AGL_WINDOW, AGL_BACKING_STORE, AGL_STENCIL_SIZE, 1, 0};
AGLPixelFormat pfmt = aglChoosePixelFormat(0, 0, pfmtattribs);
glContext = new wxGLContext(pfmt, canvas, wxPalette(), 0);
}
#else
if (!glContext) glContext = new wxGLContext(canvas);
#endif