forked from mia/Aegisub
Make DialogTranslation::UpdateDisplay a bit less slow
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1 changed files with 2 additions and 1 deletions
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@ -247,9 +247,10 @@ void DialogTranslation::UpdateDisplay() {
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size_t i = 0;
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for (auto& block : blocks) {
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if (block.GetType() == AssBlockType::PLAIN) {
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int cur_size = original_text->GetReverseUnicodePosition(original_text->GetLength());
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int initial_pos = original_text->GetLength();
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original_text->AppendTextRaw(block.GetText().c_str());
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if (i == cur_block) {
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int cur_size = original_text->GetReverseUnicodePosition(initial_pos);
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original_text->StartUnicodeStyling(cur_size);
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original_text->SetUnicodeStyling(cur_size, block.GetText().size(), 1);
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}
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