forked from mia/Aegisub
Re-integrate r3740 from the 2.1.8 branch to fix the DirectSoundPlayer2 buffer locking bug.
Updates #1028. Originally committed to SVN as r3751.
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1 changed files with 51 additions and 34 deletions
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@ -157,36 +157,35 @@ class DirectSoundPlayer2Thread {
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// Used to signal state-changes to thread
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HANDLE
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/// DOCME
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event_start_playback,
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/// DOCME
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event_start_playback,
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/// DOCME
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event_stop_playback,
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/// DOCME
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event_stop_playback,
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/// DOCME
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event_update_end_time,
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/// DOCME
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event_update_end_time,
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/// DOCME
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event_set_volume,
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/// DOCME
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event_set_volume,
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/// DOCME
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event_kill_self;
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/// DOCME
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event_kill_self;
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// Thread communicating back
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HANDLE
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/// DOCME
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thread_running,
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/// DOCME
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is_playing,
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/// DOCME
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error_happened;
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/// DOCME
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thread_running,
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/// DOCME
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wxChar *error_message;
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is_playing,
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/// DOCME
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error_happened;
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/// DOCME
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const wxChar *error_message;
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/// DOCME
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double volume;
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@ -470,28 +469,46 @@ do_fill_buffer:
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int bytes_needed = (int)play_cursor - (int)buffer_offset;
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if (bytes_needed < 0) bytes_needed += (int)bufSize;
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// Requesting zero buffer makes Windows cry, and zero buffer seemed to be
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// a common request on Windows 7. (Maybe related to the new timer coalescing?)
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// We'll probably get non-zero bytes requested on the next iteration.
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if (bytes_needed == 0)
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break;
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DWORD buf1sz, buf2sz;
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void *buf1, *buf2;
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assert(buffer_offset < bufSize);
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assert(bytes_needed <= bufSize);
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HRESULT res = bfr->Lock(buffer_offset, bytes_needed, &buf1, &buf1sz, &buf2, &buf2sz, 0);
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while (FAILED(res)) // yes, while, so I can break out of it without a goto!
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switch (res)
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{
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if (res == DSERR_BUFFERLOST)
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case DSERR_BUFFERLOST:
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// Try to regain the buffer
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// When the buffer was lost the entire contents was lost too, so we have to start over
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if (SUCCEEDED(bfr->Restore()) &&
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SUCCEEDED(bfr->Lock(0, bufSize, &buf1, &buf1sz, &buf2, &buf2sz, 0)) &&
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SUCCEEDED(bfr->Play(0, 0, DSBPLAY_LOOPING)))
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{
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// Try to regain the buffer
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// When the buffer was lost the entire contents was lost too, so we have to start over
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if (SUCCEEDED(bfr->Restore()) &&
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SUCCEEDED(bfr->Lock(0, bufSize, &buf1, &buf1sz, &buf2, &buf2sz, 0)) &&
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SUCCEEDED(bfr->Play(0, 0, DSBPLAY_LOOPING)))
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{
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wxLogDebug(_T("DirectSoundPlayer2: Lost and restored buffer"));
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break;
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}
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REPORT_ERROR("Lost buffer and could not restore it.")
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wxLogDebug(_T("DirectSoundPlayer2: Lost and restored buffer"));
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break;
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}
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REPORT_ERROR("Lost buffer and could not restore it.")
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REPORT_ERROR("Could not lock buffer for filling.")
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case DSERR_INVALIDPARAM:
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REPORT_ERROR("Invalid parameters to IDirectSoundBuffer8::Lock().")
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case DSERR_INVALIDCALL:
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REPORT_ERROR("Invalid call to IDirectSoundBuffer8::Lock().")
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case DSERR_PRIOLEVELNEEDED:
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REPORT_ERROR("Incorrect priority level set on DirectSoundBuffer8 object.")
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default:
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if (FAILED(res))
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REPORT_ERROR("Could not lock audio buffer, unknown error.")
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break;
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}
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DWORD bytes_filled = FillAndUnlockBuffers(buf1, buf1sz, buf2, buf2sz, next_input_frame, bfr.obj);
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