forked from mia/Aegisub
Specified baseline and fixed fluffailure
Originally committed to SVN as r1415.
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1 changed files with 64 additions and 6 deletions
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@ -202,7 +202,7 @@ Subtitling programs \should\ be able to display this title to the user.
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\end{itemize}
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Unlike in the previous incarnations of the format, storing private data here is not allowed, which means
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that this section \must\ \not\ contain any properties not listed here. Any application-specific or otherwise
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that this section \mustnot\ contain any properties not listed here. Any application-specific or otherwise
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private data \must\ be stored in \textit{[Private:PROGNAME]} groups instead, as mentioned above.
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@ -232,7 +232,7 @@ the script's global default style \must\ be used. If an unknown style name is sp
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fallback to default, and \may\ issue a warning.
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\item User: This field is used by the program to store program-specific data in each line. Renderers
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\should\ ignore this (but \may\ use it for application-specific extension features). This field \should\
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be left blank if it's not used. Note that whatever data is stored here \must\ \not\ contain any commas!
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be left blank if it's not used. Note that whatever data is stored here \mustnot\ contain any commas!
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\item Content: The actual text of the line. This contains actual text and override tags. See the section
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on override tags for more information.
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\end{itemize}
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@ -418,6 +418,10 @@ any text inside such blocks. For example:
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\end{verbatim}
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\subsection{Vector Path Format}
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\todo{Write me}
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\subsection{Sub Station Alpha Tags}
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\todo{Write me}
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@ -439,7 +443,7 @@ made the file more verbose and harder to read.
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\bottom(distance)
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\end{verbatim}
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\textbf{Desription:}
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\textbf{Description:}
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Margins are the distance between the subtitle text and the edge of the frame. They are used for
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improved aesthetics, readability, and to avoid issues with overscan. Unless manually overriden
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by another tag (such as \textbackslash pos), the text should always be contained inside the box
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@ -508,7 +512,7 @@ In order to transform a given (x,y) coordinate pair to it:
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This can be done by dividing x by the block's baseline length (bl) and y by the block height (h).
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The affine 3D transformation matrix for this operation is:\\
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\begin{center}
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$\begin{bmatrix}
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$\displaystyle \begin{bmatrix}
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\frac{1}{bl} & 0 & 0 & -\frac{P_{0x}}{bl} \\
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0 & \frac{1}{h} & 0 & -\frac{P_{0y}}{h} \\
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0 & 0 & 1 & 0 \\
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@ -516,7 +520,7 @@ $\begin{bmatrix}
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\end{bmatrix}$
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\end{center}
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%\vspace{10pt}
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That is, $u = \frac{P_x - P_{0x}}{bl}; v = \frac{P_y - P_{0y}}{h}$.
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That is, $\displaystyle u = \frac{P_x - P_{0x}}{bl}; v = \frac{P_y - P_{0y}}{h}$.
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\item Apply the following formula: $P = P_0 + (P_1-P_0) u + (P_3-P_0) v + (P_0+P_2-P_1-P_3) u v$.\\
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This can be interpreted as simple vector operations, that is, apply that once using the x coordinates
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and another using the y coordinates. Since the four points are constant, the coeficients can be
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@ -524,7 +528,61 @@ precalculated, resulting in a very fast transformation.\\
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\end{enumerate}
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\subsubsection{\textbackslash baseline}
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\todo{Write me}
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\textbf{Usage:}
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\begin{verbatim}
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\baseline(path1[,path2])
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\end{verbatim}
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\textbf{Description:}
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Similarly to \textbackslash distort, this tag distorts the text, however, it does so by curving the
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baseline into a vector path, so you can write curved text. Alternatively, you can specify a second
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path to work as the ``ceiling'' of the text. The format of both path parameters is the standard
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vector path format (see above).
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\textbf{Implementation:}
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Implementation of this tag can be summarized by the conversion of a generic $P_n = (x,y)$ point into
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$P'_n = (x',y')$. Let $c1(t)$ and $c2(t)$ be the parametric equations of the two paths specified.
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The conversion can then be done in the following manner:
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\begin{enumerate}
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\item Find the parameter \emph{t} along the baseline path that corresponds to the x position of
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the point being converted. This can be done with a function that calculates the length from the
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beginning of the path until an arbitrary point $P_t = c1(t)$ along it.
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\item Calculate the base point along path1: $P_0 = c1(t)$
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\item Calculate \emph{u} so that $u = \frac{y-y_0}{h}$, where $y_0$ is the y coordinate of the original
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baseline and \emph{h} is the height of the block box.
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\end{enumerate}
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Now, for the single curve version:
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\begin{enumerate}
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\item Find the tangent vector of path1 at point $c1(t)$ and find the \emph{V} unit vector that is
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perpendicular to the curve at that point, by rotating the tangent vector by -90 degrees along the Z axis.
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This should give you a vector pointing ``up'', towards where the letters go. This can be summarized as:\\
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$\displaystyle V = ( \lim_{h \to 0} (c1_y(t)-c1_y(t+h)) , \lim _{h\to0} (c1_x(t)-c1_x(t+h)))\\
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V = \frac{V}{\left \| V \right \|}\\$
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\todo Is that correct?
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\item Multiply \emph{u} by the vector to find the offset from $P_0$, that is, $P'_n = P_0 + u V$.
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\end{enumerate}
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And for the two-curve version:
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\begin{enumerate}
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\item Calculate the ceiling point along path2: $P_1 = c2(t)$
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\item Get \emph{P} with the parametric equation of the line defined by $(P_0,P_1)$: $P = (1-u) P_0 + u P_1$.
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\end{enumerate}
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\subsubsection{\textbackslash blpos}
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\textbf{Usage:}
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\begin{verbatim}
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\blpos#
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\end{verbatim}
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\textbf{Description:}
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This sets the position of the text relative to the baseline start. This tag can be animated.
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\todo{Write proper specs for this.}
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\subsubsection{\textbackslash bls}
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\textbf{Usage:}
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