forked from mia/Aegisub
overhaul of audio_provider_lavc.cpp. should fix the infamous skewing issue, tested and works on windows at least.
Originally committed to SVN as r2236.
This commit is contained in:
parent
d01b4ec3e9
commit
e26b9fe0d5
1 changed files with 63 additions and 23 deletions
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@ -101,15 +101,15 @@ LAVCAudioProvider::LAVCAudioProvider(Aegisub::String _filename)
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}
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}
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if (audStream == -1) {
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if (audStream == -1) {
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codecContext = NULL;
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codecContext = NULL;
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throw _T("Could not find an audio stream");
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throw _T("ffmpeg audio provider: Could not find an audio stream");
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}
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}
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AVCodec *codec = avcodec_find_decoder(codecContext->codec_id);
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AVCodec *codec = avcodec_find_decoder(codecContext->codec_id);
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if (!codec) {
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if (!codec) {
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codecContext = NULL;
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codecContext = NULL;
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throw _T("Could not find a suitable audio decoder");
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throw _T("ffmpeg audio provider: Could not find a suitable audio decoder");
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}
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}
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if (avcodec_open(codecContext, codec) < 0)
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if (avcodec_open(codecContext, codec) < 0)
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throw _T("Failed to open audio decoder");
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throw _T("ffmpeg audio provider: Failed to open audio decoder");
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sample_rate = Options.AsInt(_T("Audio Sample Rate"));
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sample_rate = Options.AsInt(_T("Audio Sample Rate"));
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if (!sample_rate)
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if (!sample_rate)
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@ -124,7 +124,7 @@ LAVCAudioProvider::LAVCAudioProvider(Aegisub::String _filename)
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if ((sample_rate != codecContext->sample_rate) || (codecContext->channels > 1)) {
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if ((sample_rate != codecContext->sample_rate) || (codecContext->channels > 1)) {
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rsct = audio_resample_init(1, codecContext->channels, sample_rate, codecContext->sample_rate);
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rsct = audio_resample_init(1, codecContext->channels, sample_rate, codecContext->sample_rate);
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if (!rsct)
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if (!rsct)
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throw _T("Failed to initialize resampling");
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throw _T("ffmpeg audio provider: Failed to initialize resampling");
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resample_ratio = (float)sample_rate / (float)codecContext->sample_rate;
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resample_ratio = (float)sample_rate / (float)codecContext->sample_rate;
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}
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}
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@ -141,7 +141,7 @@ LAVCAudioProvider::LAVCAudioProvider(Aegisub::String _filename)
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buffer = (int16_t *)malloc(AVCODEC_MAX_AUDIO_FRAME_SIZE);
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buffer = (int16_t *)malloc(AVCODEC_MAX_AUDIO_FRAME_SIZE);
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if (!buffer)
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if (!buffer)
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throw _T("Failed to allocate %d bytes for audio decoding buffer, out of memory?", AVCODEC_MAX_AUDIO_FRAME_SIZE);
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throw _T("ffmpeg audio provider: Failed to allocate audio decoding buffer, out of memory?");
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leftover_samples = 0;
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leftover_samples = 0;
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@ -172,6 +172,7 @@ void LAVCAudioProvider::Destroy()
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void LAVCAudioProvider::GetAudio(void *buf, int64_t start, int64_t count)
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void LAVCAudioProvider::GetAudio(void *buf, int64_t start, int64_t count)
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{
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{
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int16_t *_buf = (int16_t *)buf;
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int16_t *_buf = (int16_t *)buf;
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int64_t samples_to_decode = num_samples - start; /* samples left to the end of the stream */
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int64_t samples_to_decode = num_samples - start; /* samples left to the end of the stream */
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if (count < samples_to_decode) /* haven't reached the end yet, so just decode the requested number of samples */
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if (count < samples_to_decode) /* haven't reached the end yet, so just decode the requested number of samples */
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samples_to_decode = count;
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samples_to_decode = count;
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@ -182,49 +183,88 @@ void LAVCAudioProvider::GetAudio(void *buf, int64_t start, int64_t count)
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we have enough to fill the request */
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we have enough to fill the request */
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memset(_buf + samples_to_decode, 0, (count - samples_to_decode) * 2);
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memset(_buf + samples_to_decode, 0, (count - samples_to_decode) * 2);
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/* do we have leftover samples from last time we were called? */
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if (leftover_samples > 0) {
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/* put them in the output buffer */
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samples_to_decode -= leftover_samples;
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for (std::vector<int16_t>::iterator i = overshoot_buffer.begin(); i != overshoot_buffer.end(); i++) {
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*(_buf++) = *i;
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}
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/* none left */
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leftover_samples = 0;
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overshoot_buffer.clear();
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}
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AVPacket packet;
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AVPacket packet;
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while (samples_to_decode > 0 && av_read_frame(lavcfile->fctx, &packet) >= 0) {
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while (samples_to_decode > 0 && av_read_frame(lavcfile->fctx, &packet) >= 0) {
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/* we're not dealing with video packets in this here provider */
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/* we're not dealing with video packets in this here provider */
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if (packet.stream_index == audStream) {
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if (packet.stream_index == audStream) {
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int size = packet.size;
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int size = packet.size;
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uint8_t *data = packet.data;
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while (size > 0) {
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while (size > 0) {
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int temp_output_buffer_size = AVCODEC_MAX_AUDIO_FRAME_SIZE; /* see constructor, it malloc()'s buffer to this */
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int temp_output_buffer_size = AVCODEC_MAX_AUDIO_FRAME_SIZE; /* see constructor, it malloc()'s buffer to this */
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int retval, decoded_samples;
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int retval, decoded_bytes, decoded_samples;
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retval = avcodec_decode_audio2(codecContext, buffer, &temp_output_buffer_size, data, size);
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retval = avcodec_decode_audio2(codecContext, buffer, &temp_output_buffer_size, packet.data, size);
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if (retval <= 0)
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if (retval <= 0)
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throw _T("Failed to decode audio");
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throw _T("ffmpeg audio provider: failed to decode audio");
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/* decoding succeeded but the output buffer is empty, go to next packet */
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if (temp_output_buffer_size == 0)
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continue;
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decoded_samples = temp_output_buffer_size / 2; /* 2 bytes per sample */
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decoded_bytes = temp_output_buffer_size;
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size -= retval;
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decoded_samples = decoded_bytes / 2; /* 2 bytes per sample */
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data += retval;
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size -= decoded_bytes;
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/* do we need to resample? */
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/* do we need to resample? */
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if (rsct) {
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if (rsct) {
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/* allocate some memory to save the resampled data in */
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int16_t *temp_output_buffer = (int16_t *)malloc(AVCODEC_MAX_AUDIO_FRAME_SIZE);
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if (!temp_output_buffer)
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throw _T("ffmpeg audio provider: Failed to allocate audio resampling buffer, out of memory?");
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/* do the actual resampling */
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/* do the actual resampling */
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decoded_samples = audio_resample(rsct, _buf, buffer, decoded_samples / codecContext->channels);
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decoded_samples = audio_resample(rsct, temp_output_buffer, buffer, decoded_samples / codecContext->channels);
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/* did we end up with more samples than we were asked for? */
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if (decoded_samples > samples_to_decode) {
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if (decoded_samples > samples_to_decode) {
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wxLogMessage(wxString::Format(_T("Warning: decoder output more samples than requested, audio skew highly likely! (Wanted %d, got %d)"), (int)samples_to_decode, decoded_samples));
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/* in that case, count them */
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}
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leftover_samples = decoded_samples - samples_to_decode;
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/* and put them aside for later */
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overshoot_buffer = std::vector<int16_t>(&temp_output_buffer[samples_to_decode+1], &temp_output_buffer[decoded_samples+1]);
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/* output the other samples that didn't overflow */
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memcpy(_buf, temp_output_buffer, samples_to_decode * 2);
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_buf += samples_to_decode;
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} else {
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} else {
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/* no resampling needed, just copy to the buffer, but first make noise if we got an overflow */
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memcpy(_buf, temp_output_buffer, decoded_samples * 2);
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if (decoded_samples > samples_to_decode)
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_buf += decoded_samples;
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wxLogMessage(wxString::Format(_T("Warning: decoder output more samples than requested, audio skew highly likely! (Wanted %d, got %d)"), (int)samples_to_decode, decoded_samples));
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memcpy(_buf, buffer, temp_output_buffer_size);
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}
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}
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free(temp_output_buffer);
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} else { /* no resampling needed */
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/* overflow? (as above) */
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if (decoded_samples > samples_to_decode) {
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/* count sheep^H^H^H^H^Hsamples */
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leftover_samples = decoded_samples - samples_to_decode;
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/* and put them aside for later (mm, lamb chops) */
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overshoot_buffer = std::vector<int16_t>(&buffer[samples_to_decode+1], &buffer[decoded_samples+1]);
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/* output the other samples that didn't overflow */
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memcpy(_buf, buffer, samples_to_decode * 2);
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_buf += samples_to_decode;
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} else {
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/* just do a straight copy to buffer */
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memcpy(_buf, buffer, decoded_bytes);
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_buf += decoded_samples;
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_buf += decoded_samples;
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}
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}
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samples_to_decode -= decoded_samples;
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samples_to_decode -= decoded_samples;
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}
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}
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}
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}
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av_free_packet(&packet);
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av_free_packet(&packet);
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}
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}
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}
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}
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#endif
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#endif
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