Release mouse capture from the visual tools when the zoom is changed

This commit is contained in:
Thomas Goyne 2013-02-08 20:37:43 -08:00
parent e9a949954f
commit e7306ae642
2 changed files with 4 additions and 7 deletions

View file

@ -52,8 +52,6 @@ VisualToolBase::VisualToolBase(VideoDisplay *parent, agi::Context *context)
, active_line(0) , active_line(0)
, dragging(false) , dragging(false)
, frame_number(c->videoController->GetFrameN()) , frame_number(c->videoController->GetFrameN())
, left_click(false)
, left_double(false)
, shift_down(false) , shift_down(false)
, ctrl_down(false) , ctrl_down(false)
, alt_down(false) , alt_down(false)
@ -103,7 +101,6 @@ void VisualToolBase::OnSeek(int new_frame) {
void VisualToolBase::OnMouseCaptureLost(wxMouseCaptureLostEvent &) { void VisualToolBase::OnMouseCaptureLost(wxMouseCaptureLostEvent &) {
holding = false; holding = false;
dragging = false; dragging = false;
left_click = false;
} }
void VisualToolBase::OnActiveLineChanged(AssDialogue *new_line) { void VisualToolBase::OnActiveLineChanged(AssDialogue *new_line) {
@ -151,6 +148,8 @@ void VisualToolBase::SetDisplayArea(int x, int y, int w, int h) {
holding = false; holding = false;
dragging = false; dragging = false;
if (parent->HasCapture())
parent->ReleaseMouse();
OnCoordinateSystemsChanged(); OnCoordinateSystemsChanged();
} }
@ -172,8 +171,8 @@ VisualTool<FeatureType>::VisualTool(VideoDisplay *parent, agi::Context *context)
template<class FeatureType> template<class FeatureType>
void VisualTool<FeatureType>::OnMouseEvent(wxMouseEvent &event) { void VisualTool<FeatureType>::OnMouseEvent(wxMouseEvent &event) {
left_click = event.LeftDown(); bool left_click = event.LeftDown();
left_double = event.LeftDClick(); bool left_double = event.LeftDClick();
shift_down = event.ShiftDown(); shift_down = event.ShiftDown();
ctrl_down = event.CmdDown(); ctrl_down = event.CmdDown();
alt_down = event.AltDown(); alt_down = event.AltDown();

View file

@ -103,8 +103,6 @@ protected:
int frame_number; ///< Current frame number int frame_number; ///< Current frame number
bool left_click; ///< Is a left click event currently being processed?
bool left_double; ///< Is a left double click event currently being processed?
bool shift_down; ///< Is shift down? bool shift_down; ///< Is shift down?
bool ctrl_down; ///< Is ctrl down? bool ctrl_down; ///< Is ctrl down?
bool alt_down; ///< Is alt down? bool alt_down; ///< Is alt down?