forked from mia/Aegisub
Add some basic support for Sony's Wave64 format.
Originally committed to SVN as r2342.
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df3a25129e
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2 changed files with 154 additions and 2 deletions
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@ -370,11 +370,154 @@ public:
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};
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// Sony Wave64 audio provider
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// Specs obtained at: <http://www.vcs.de/fileadmin/user_upload/MBS/PDF/Whitepaper/Informations_about_Sony_Wave64.pdf>
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static const uint8_t w64GuidRIFF[16] = {
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// {66666972-912E-11CF-A5D6-28DB04C10000}
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0x72, 0x69, 0x66, 0x66, 0x2E, 0x91, 0xCF, 0x11, 0xA5, 0xD6, 0x28, 0xDB, 0x04, 0xC1, 0x00, 0x00
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};
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static const uint8_t w64GuidWAVE[16] = {
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// {65766177-ACF3-11D3-8CD1-00C04F8EDB8A}
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0x77, 0x61, 0x76, 0x65, 0xF3, 0xAC, 0xD3, 0x11, 0x8C, 0xD1, 0x00, 0xC0, 0x4F, 0x8E, 0xDB, 0x8A
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};
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static const uint8_t w64Guidfmt[16] = {
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// {20746D66-ACF3-11D3-8CD1-00C04F8EDB8A}
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0x66, 0x6D, 0x74, 0x20, 0xF3, 0xAC, 0xD3, 0x11, 0x8C, 0xD1, 0x00, 0xC0, 0x4F, 0x8E, 0xDB, 0x8A
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};
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static const uint8_t w64Guiddata[16] = {
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// {61746164-ACF3-11D3-8CD1-00C04F8EDB8A}
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0x64, 0x61, 0x74, 0x61, 0xF3, 0xAC, 0xD3, 0x11, 0x8C, 0xD1, 0x00, 0xC0, 0x4F, 0x8E, 0xDB, 0x8A
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};
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class Wave64AudioProvider : public PCMAudioProvider {
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private:
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// Here's some copy-paste from the FFmpegSource2 code
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struct WaveFormatEx {
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uint16_t wFormatTag;
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uint16_t nChannels;
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uint32_t nSamplesPerSec;
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uint32_t nAvgBytesPerSec;
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uint16_t nBlockAlign;
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uint16_t wBitsPerSample;
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uint16_t cbSize;
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};
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struct RiffChunk {
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uint8_t riff_guid[16];
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uint64_t file_size;
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uint8_t format_guid[16];
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};
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struct FormatChunk {
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uint8_t chunk_guid[16];
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uint64_t chunk_size;
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WaveFormatEx format;
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uint8_t padding[6];
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};
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struct DataChunk {
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uint8_t chunk_guid[16];
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uint64_t chunk_size;
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};
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inline bool CheckGuid(const uint8_t *guid1, const uint8_t *guid2)
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{
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return memcmp(guid1, guid2, 16) == 0;
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}
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public:
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Wave64AudioProvider(const wxString &_filename)
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: PCMAudioProvider(_filename)
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{
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filename = _filename;
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int64_t smallest_possible_file = sizeof(RiffChunk) + sizeof(FormatChunk) + sizeof(DataChunk);
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if (file_size < smallest_possible_file)
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throw _T("Wave64 audio provider: File is too small to be a Wave64 file");
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// Read header
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// This should throw an exception if the mapping fails
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void *filestart = EnsureRangeAccessible(0, sizeof(RiffChunk));
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assert(filestart);
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RiffChunk &header = *(RiffChunk*)filestart;
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// Check magic values
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if (!CheckGuid(header.riff_guid, w64GuidRIFF))
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throw _T("Wave64 audio provider: File is not a Wave64 RIFF file");
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if (!CheckGuid(header.format_guid, w64GuidWAVE))
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throw _T("Wave64 audio provider: File is not a Wave64 WAVE file");
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// Count how much more data we can have in the entire file
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uint64_t data_left = Endian::LittleToMachine(header.file_size) - sizeof(RiffChunk);
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// How far into the file we have processed.
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// Must be incremented by the riff chunk size fields.
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uint64_t filepos = sizeof(header);
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bool got_fmt_header = false;
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// Inherited from AudioProvider
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num_samples = 0;
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// Continue reading chunks until out of data
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while (data_left) {
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uint8_t *chunk_guid = (uint8_t*)EnsureRangeAccessible(filepos, 16);
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uint64_t chunk_size = Endian::LittleToMachine(*(uint64_t*)EnsureRangeAccessible(filepos+16, sizeof(uint64_t)));
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if (CheckGuid(chunk_guid, w64Guidfmt)) {
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if (got_fmt_header)
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throw _T("Wave64 audio provider: Bad file, found more than one 'fmt' chunk");
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FormatChunk &fmt = *(FormatChunk*)EnsureRangeAccessible(filepos, sizeof(FormatChunk));
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got_fmt_header = true;
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if (Endian::LittleToMachine(fmt.format.wFormatTag) == 3)
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throw _T("Wave64 audio provider: File is IEEE 32 bit float format which isn't supported. Bug the developers if this matters.");
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if (Endian::LittleToMachine(fmt.format.wFormatTag) != 1)
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throw _T("Wave64 audio provider: Can't use file, not PCM encoding");
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// Set stuff inherited from the AudioProvider class
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sample_rate = Endian::LittleToMachine(fmt.format.nSamplesPerSec);
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channels = Endian::LittleToMachine(fmt.format.nChannels);
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bytes_per_sample = (Endian::LittleToMachine(fmt.format.wBitsPerSample) + 7) / 8; // round up to nearest whole byte
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}
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else if (CheckGuid(chunk_guid, w64Guiddata)) {
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if (!got_fmt_header)
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throw _T("Wave64 audio provider: Found 'data' chunk before 'fmt ' chunk, file is invalid.");
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int64_t samples = chunk_size / bytes_per_sample;
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int64_t frames = samples / channels;
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IndexPoint ip;
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ip.start_sample = num_samples;
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ip.num_samples = frames;
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ip.start_byte = filepos;
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index_points.push_back(ip);
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num_samples += frames;
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}
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// Update counters
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// Make sure they're 64 bit aligned
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data_left -= (chunk_size + 7) & ~7;
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filepos += (chunk_size + 7) & ~7;
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}
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}
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};
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AudioProvider *CreatePCMAudioProvider(const wxString &filename)
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{
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AudioProvider *provider = 0;
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// Try Microsoft/IBM RIFF WAV first
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// Try Microsoft/IBM RIFF WAV
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try {
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provider = new RiffWavPCMAudioProvider(filename);
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}
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@ -383,5 +526,14 @@ AudioProvider *CreatePCMAudioProvider(const wxString &filename)
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wxLogDebug(_T("Creating PCM WAV reader failed with message: %s\nProceeding to try other providers."), msg);
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}
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// Try Sony Wave64
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try {
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provider = new Wave64AudioProvider(filename);
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}
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catch (const wxChar *msg) {
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provider = 0;
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wxLogDebug(_T("Creating Wave64 reader failed with message: %s\nProceeding to try other providers."), msg);
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}
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return provider;
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}
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@ -628,7 +628,7 @@ void FrameMain::OnCloseVideo(wxCommandEvent& WXUNUSED(event)) {
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// Open Audio
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void FrameMain::OnOpenAudio (wxCommandEvent& WXUNUSED(event)) {
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wxString path = Options.AsText(_T("Last open audio path"));
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wxString str = wxString(_("Audio Formats")) + _T(" (*.wav,*.mp3,*.ogg,*.flac,*.mp4,*.ac3,*.aac,*.mka,*.m4a)|*.wav;*.mp3;*.ogg;*.flac;*.mp4;*.ac3;*.aac;*.mka;*.m4a|")
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wxString str = wxString(_("Audio Formats")) + _T(" (*.wav,*.mp3,*.ogg,*.flac,*.mp4,*.ac3,*.aac,*.mka,*.m4a,*.w64)|*.wav;*.mp3;*.ogg;*.flac;*.mp4;*.ac3;*.aac;*.mka;*.m4a;*.w64|")
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+ _("Video Formats") + _T(" (*.avi,*.mkv,*.ogm,*.mpg,*.mpeg)|*.avi;*.mkv;*.ogm;*.mp4;*.mpeg;*.mpg|")
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+ _("All files") + _T(" (*.*)|*.*");
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wxString filename = wxFileSelector(_("Open audio file"),path,_T(""),_T(""),str,wxFD_OPEN | wxFD_FILE_MUST_EXIST);
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