forked from mia/Aegisub
Remove pointless performance hurting call to glFinish
Originally committed to SVN as r5071.
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1 changed files with 0 additions and 1 deletions
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@ -312,7 +312,6 @@ void VideoDisplay::Render() try {
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tool->Draw();
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}
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glFinish();
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SwapBuffers();
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}
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catch (const VideoOutException &err) {
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