Remove pointless performance hurting call to glFinish

Originally committed to SVN as r5071.
This commit is contained in:
Thomas Goyne 2010-12-30 22:19:42 +00:00
parent 5370f3fa04
commit ea93f6afba

View file

@ -312,7 +312,6 @@ void VideoDisplay::Render() try {
tool->Draw();
}
glFinish();
SwapBuffers();
}
catch (const VideoOutException &err) {