forked from mia/Aegisub
Only draw the line to the cursor in the rotatez tool if the cursor is over the video display.
Originally committed to SVN as r4457.
This commit is contained in:
parent
83e35ac63d
commit
fae2af36fc
2 changed files with 2 additions and 2 deletions
|
@ -56,7 +56,7 @@ struct VideoState {
|
|||
int y;
|
||||
int w;
|
||||
int h;
|
||||
VideoState() : x(-1), y(-1), w(-1), h(-1) { }
|
||||
VideoState() : x(INT_MIN), y(INT_MIN), w(INT_MIN), h(INT_MIN) { }
|
||||
};
|
||||
|
||||
/// @class VideoDisplay
|
||||
|
|
|
@ -144,7 +144,7 @@ void VisualToolRotateZ::Draw() {
|
|||
glPopMatrix();
|
||||
|
||||
// Draw line to mouse
|
||||
if (!dragging && !curFeature) {
|
||||
if (!dragging && !curFeature && video.x > INT_MIN && video.y > INT_MIN) {
|
||||
SetLineColour(colour[0]);
|
||||
DrawLine(dx,dy,video.x,video.y);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue