I leave it up to verm to add detection for it to configure; it's disabled by default (#ifdef'd out unless you #define WITH_QUICKTIME).
Originally committed to SVN as r3187.
Currently lacks a few features (no RFF flag parsing is done, interlacing is not supported and the colorspace conversion to RGB32 could stand considerable improvement) but at least now Aegisub is capable of reading video without FFMS2 or Avisynth. Updates #920.
Originally committed to SVN as r3168.
- Deleted the lib folder since nothing uses it anymore.
- Modifed the #include of ffms.h in ffmpegsource_common.h to make it easier to use an external ffms2 instead of the one in the repository.
- Updated vs2008 project file to reflect these changes.
- Easily claims build breaker's hat.
Originally committed to SVN as r3052.
Remove all outdated, unmaintained project files and some unused dirs, and other stuff related to outdated build methods.
Originally committed to SVN as r2821.
* The most important project properties (especially paths) are now stored in VSProps files in generalised ways.
* Projects share VSProps files so they place output files in same locations and thus agree on where to find them.
* Avoid inconsistencies between build configurations/platforms as has happened often before.
* Now distributable binaries (aegisub.exe and aegisub-auto3.dll) will be placed in $(SolutionDir)/bin/, static libraries under $(SolutionDir)/lib/ and object files etc. under $(SolutionDir)/build/. Note that those locations are controlled by where the solution file is placed in the file system.
* libauto3 is no longer pulled in by a #pragma in auto4_auto3.c, but must instead be pulled in by making the aegisub project depend on the auto3 project, which must in turn depend on the lua50 project.
* Final binary filenames are now somewhat different. You get aegisub32.exe, aegisub64d.exe, aegisub-auto3lib32d.dll and more.
* There's still more that can be factored out, things like optimisation flags and defines.
Originally committed to SVN as r2819.