I'm not sure if this fixes any current actual problems as using slightly
stale data is normally only a problem when lines are being deleted, but
it's easier to fix it across the board than to figure out where it is
and isn't needed, and the speed impact of batching is trivial.
Originally committed to SVN as r6753.
Convert all coordinates within the visual tools to Vector2D, which has
been significantly extended. Eliminates a lot of issues with accumulated
rounding errors and simplifies a lot of code.
Modernize the visual tools' interactions with the rest of Aegisub by
connecting to signals directly rather than routing everything through
the video display and converting the main visual tool mode toolbar to
the command system.
Extract all references to OpenGL from the visual tools and move them to
OpenGLWrapper as a first step towards making it possible to implement an
alternative video renderer. In the process, eliminate all uses of OpenGL
immediate mode.
Fix a bunch of minor issues and general instability.
Originally committed to SVN as r5823.
Switch to a bitmask with much more finely-grained information about what
changed in the commit, fixing a few potential correctness problems and
significantly improving the performance of several scenarios where commits
are spammed very frequently.
Originally committed to SVN as r5590.
Rather than everything having to separately commit changes to the ass
and then tell the subs grid to notify various parts of Aegisub about the
changes, committing the AssFile now triggers an event which objects
listen for.
AssFile::Commit now also has an argument to indicate what sorts of
changes were made to the file. For now these types are very broad.
Originally committed to SVN as r4901.
Don't display error messages and try other providers when the user
cancels loading a file.
Remove files from the MRU lists if they can't be found.
Closes#717.
Originally committed to SVN as r4717.
This happens to fix most of the undo issues, as it's now much harder to
have uncommitted changes to the file.
Closes#355 and #586.
Originally committed to SVN as r4699.
Make the undo and redo stacks non-static members of AssFile, making it
theoretically possible to have multiple open AssFiles with working undo.
Slightly improve tracking of whether the file is modified: saving,
making a change, then undoing the change now results in the file being
shown as unmodified as with most programs with undo.
Add basic undo coalescing support.
Originally committed to SVN as r4667.
Kill vfr.h and vfr.cpp and use the libaegisub versions of them instead.
Rather than the globals VFR_Input and VFR_Output, everything related to
frame rate is now part of the video context. Most things which used to
use VFR_Output now call VideoContext::TimeAtFrame etc.; video providers,
rather than modifying VFR_Input directly, now have getters for their
frame rates which VideoContext calls. Read-only public access to
VFR_Input and VFR_Output are still provided (hopefully temporarily) for
a few things which were awkward to do through VideoContext.
The Avisynth provider now might correctly handle VFR MKVs which can be
opened with DirectShowSource but not DSS2.
Rework keyframe handling as well, so that it continues to match the vfr
handling in design and implementation.
Originally committed to SVN as r4662.
Rather than just have a single Refresh method that gets called whenever
something happens that could possibly be of interest to the visual
tools, add seperate methods for signaling frame number changes and
changes to the file, and use the new SelectionController stuff for other
things that used to merit a Refresh. This eliminates a large amount of
redundant reparsing of lines which happened on paint, as well as a large
number of redundant repaints.
Frame data is now only uploaded to the video card when the frame number changes
rather than when anything at all changes, slightly improving performance when
using mesa's software opengl implementation.
Vector clip and drag tools now do a slightly better job of not
discarding the user's selection for no apparent reason, and strange
selection behavior from clicking on visual features should now be
entirely fixed.
Everything but the constructor and toolbar event handler in the visual
tool implementations are now private.
Originally committed to SVN as r4631.
Change SelectionListener interface so it receives the set of lines added and removed from selection, instead of just the complete new selection.
Update VisualTool<> to use SelectionListener to receive selection change notifications.
This change (temporarily, I hope) breaks feature selection in visual drag mode, when changing selection via the grid. This is caused by the grid selection change first clearing the entire selection, which sends a separate notification about selection clear. This causes the last visual feature to be deselected, and then the visual tool base reselects the active line, causing a new notification for selection to be sent. The active line happens to be the newly clicked line, and the selection notification enters during the externalChange guard being set, and is then ignored for feature update purposes. When control returns to the original SelectRow call in the grid, the line to be selected has already been selected and then nothing happens.
The best fix is to avoid two notifications being required to deselect all then reselect one line in the first place, so making the grid selection handling saner is the best fix.
Originally committed to SVN as r4602.