Commit graph

28 commits

Author SHA1 Message Date
Thomas Goyne
6500b379bd Remove all distfile stuff from the build system
It's unused and out of date.
2014-06-09 17:20:56 -07:00
Thomas Goyne
556d655c0b Update ffmpeg, ffms2, libass 2014-06-06 12:08:51 -07:00
Thomas Goyne
62d64e0949 Update wxWidgets 2014-06-05 12:03:56 -07:00
Thomas Goyne
fb27c98ddd Update wxWidgets 2014-05-30 13:24:58 -07:00
Thomas Goyne
f522d4df8a Update ffms2 2014-05-20 09:46:58 -07:00
Thomas Goyne
d5ff5eaf5f Update fontconfig 2014-05-17 18:01:40 -07:00
Thomas Goyne
a0efd18f96 Use wx's vendored copy of zlib rather than having a second copy in a submodule 2014-05-12 17:42:26 -07:00
Thomas Goyne
bc2f862909 Update wx 2014-05-12 08:04:53 -07:00
Thomas Goyne
3d8071df7f Update ffmpeg 2014-05-10 06:12:37 -07:00
Thomas Goyne
2e40f2b246 Switch to downloading a release tarball for fribidi 2014-05-08 14:41:38 -07:00
Thomas Goyne
86ebd15ffb Update to ICU 53.1 2014-05-06 17:20:13 -07:00
Thomas Goyne
58603b51a8 Update libass 2014-05-04 10:15:57 -07:00
Thomas Goyne
d9df9c9e5b Add dummy install target for LuaJit 2014-05-03 17:22:38 -07:00
Thomas Goyne
63f4bf1beb Switch from regular Lua to LuaJIT 2014-04-28 07:38:30 -07:00
Thomas Goyne
9492192b73 Switch back to building Lua as C
In preparation for switching to LuaJIT, which doesn't support PUC Lua's
thing of using C++ exceptions for lua_error.

Requires replacing all uses of lua_error (and things calling lua_error)
with custom versions that throw an exception instead and adding an
exception -> lua error wrapper at all C++ -> Lua boundaries.
2014-04-27 10:37:23 -07:00
Thomas Goyne
2adcc76cf6 Switch automation tests to busted
This requires shuffling a bunch of stuff around to get a CLI lua
executable that uses an automation-like environment, but that's
something that'll be nice to have in the future anyway.

Busted indirectly depends on lfs and we currently can't use external
binary modules, so add a copy of lfs to the repo and build it with
Aegisub.
2014-04-26 08:16:38 -07:00
Niels Martin Hansen
057a223b38 Integrate luabins into Aegisub's build system
Make it build as C++ so it links properly against the C++-built version
of Lua used in Aegisub too.
2014-04-24 23:01:27 +02:00
Niels Martin Hansen
b4801ef1bb Import luabins 831869cdc8c5e7579804e6472a2dc6cbe0b2672b 2014-04-24 23:00:41 +02:00
Thomas Goyne
7dfd494a46 Update ffms2 2014-04-21 11:11:40 -07:00
Thomas Goyne
5721cd1453 Update ffms2 2014-04-17 11:46:28 -07:00
Thomas Goyne
1b0c1902d5 Update ffms2 2014-03-27 07:24:14 -07:00
Thomas Goyne
84ceed7c3c Update ffms2 2014-03-26 10:03:24 -07:00
Thomas Goyne
21cc91cd16 Update ffmpeg, ffms2, libass, wxWidgets 2014-03-18 14:08:33 -07:00
Thomas Goyne
96a2a98e39 Update ffms2 2014-03-14 09:01:48 -07:00
Thomas Goyne
b7b8c3d251 Update fontconfig 2014-03-14 07:00:37 -07:00
Thomas Goyne
1745177b6c Fix compilation with non-bleeding edge boost 2014-03-11 12:15:01 -07:00
Thomas Goyne
843e71331f Add in-repo copy of Lua and use it rather than the system copy
Aegisub needs Lua built as C++ (for stack unwinding on errors). No one
packages it like that, so at the moment we can't actually use systme
packages for Lua.

Fixes a bunch of memory leaks on Automation errors.
2014-03-11 12:15:01 -07:00
Thomas Goyne
33a4a056a4 Move everything up a level since the root dir no longer has stuff 2014-03-11 12:14:57 -07:00