If the frame number hasn't changed and none of the currently visible
lines have changed, there's no need to rerender the subtitles and
redisplay the frame. Mostly helps with very slow opengl implementations
where actually painting the video display is expensive, as the rendering
is done on a background thread anyway.
Add a new Project class which is responsible for everything related to
opening and closing audio, video, subtitles, timecodes and keyframes.
This pulls almost everything not directly related to playing audio/video
out of the audio and video controllers, pulls more crap out of
FrameMain, and happens to make things a little simpler in the process.
2014-05-22 09:29:12 -07:00
Renamed from src/threaded_frame_source.cpp (Browse further)