With ATI cards, deleting a wxGLContext seems to invalidate ALL
wxGlContexts, rather than just things associated with the deleted one.
This resulted in video breaking after closing the detached video dialog,
as the embedded video display was trying to use an invalidated context.
To work around this, delete and recreate the context when reattaching
video.
Also recreate the visual typesetting tool as OpenGLText holds references
to textures created on construction.
Originally committed to SVN as r6646.
Convert all coordinates within the visual tools to Vector2D, which has
been significantly extended. Eliminates a lot of issues with accumulated
rounding errors and simplifies a lot of code.
Modernize the visual tools' interactions with the rest of Aegisub by
connecting to signals directly rather than routing everything through
the video display and converting the main visual tool mode toolbar to
the command system.
Extract all references to OpenGL from the visual tools and move them to
OpenGLWrapper as a first step towards making it possible to implement an
alternative video renderer. In the process, eliminate all uses of OpenGL
immediate mode.
Fix a bunch of minor issues and general instability.
Originally committed to SVN as r5823.
Rather than everything having to separately commit changes to the ass
and then tell the subs grid to notify various parts of Aegisub about the
changes, committing the AssFile now triggers an event which objects
listen for.
AssFile::Commit now also has an argument to indicate what sorts of
changes were made to the file. For now these types are very broad.
Originally committed to SVN as r4901.
Makes the click event handler for the grid no longer slow when video
autoscroll is enabled, making it harder to accidently select multiple
lines.
Makes seeking speed no longer limited by decoding/rendering speed;
seeking faster than video can be decoded simply results in dropped
frames.
Makes editing the file while a slow-rendering frame is visible far more
responsive.
Originally committed to SVN as r4702.
Rather than just have a single Refresh method that gets called whenever
something happens that could possibly be of interest to the visual
tools, add seperate methods for signaling frame number changes and
changes to the file, and use the new SelectionController stuff for other
things that used to merit a Refresh. This eliminates a large amount of
redundant reparsing of lines which happened on paint, as well as a large
number of redundant repaints.
Frame data is now only uploaded to the video card when the frame number changes
rather than when anything at all changes, slightly improving performance when
using mesa's software opengl implementation.
Vector clip and drag tools now do a slightly better job of not
discarding the user's selection for no apparent reason, and strange
selection behavior from clicking on visual features should now be
entirely fixed.
Everything but the constructor and toolbar event handler in the visual
tool implementations are now private.
Originally committed to SVN as r4631.
Previously the visual typesetting tools and the overlay mask used
several coordinate frames, converting between them in many places in
inconsistent ways. This elimiates all uses of coordinate frames other
than screen and script, and makes the conversion done in one place, and
only when parsing or serializing ASS.
This fixes:
- A few minor rounding errors
- Horrible brokeness when only part of the video frame is being
displayed, due to higher levels of zoom than fit onscreen or panning
the video
- Distortion of the visual typesetting tools when the combination of
overridden aspect ratio, script resolution, and video resolution did
not result in square pixels.
- Resolution-dependence of the visual typesetting tools, which resulted
in some tools becoming hard to use at zooms outside the range of
100-200%.
- Some draggable controls used the mouse's script coordinates,
resulting in noticable jerky movement at high zoom levels or when
using strange script resolutions.
Closes#966.
Originally committed to SVN as r4289.
* Wrapping all headers that are in agi_pre.h with AGI_PRE.
* Sorting alphabetically.
* Same operation as r3515.
Note: This is broken when precompiled headers are not in use, I'll fix that after this commit so the two changes don't get jumbled up.
Originally committed to SVN as r3525.
* Update agi_pre.h to include some missing headers, also move required windowsheaders to the top of the list
* Use <> versus "" for the wx header in avisynth_wrap.cpp
* Remove xx/wx.h from agi_pre.h as it's included by wxprec.h.
Originally committed to SVN as r3513.
Document all functions, class, struct, union, enum, macro, variable, typedefs. This isn't the actual document in itself but empty documentation using any old documentation if it was there.
This was done using exuberant ctags to get tag info, then a TCL script to parse/remove old comments and convert them into Doxygen-style.
Some notes:
* Anything labeled 'DOCME' needs to be documented, @param and @return have been left blank as it would be annoying to delete the 'DOCME' from every one of those.
* Some multiline comments may have been munged into single line comments
* Leave the /// comments above global variables with a space, if they're harder to read then we'll be less likey to use them.
* Enum comments can go after the enumeration itself '[value] /// comment'
* include/aegisub/*.h haven't been converted yet, this will be done in a later commit
* Some documentation blocks are in the wrong place, in the .h when it should be in the .cpp, or vice versa.
See http://devel.aegisub.org/wiki/Doxygen for some details on Doxygen and a 'style guide'.
Originally committed to SVN as r3312.
* Swap old email + website address with 'Aegisub Project http://www.aegisub.org/'
* Set categories for all files (jfs)
* Add descriptions for each file (jfs)
* Add $Id$ keyword
Originally committed to SVN as r3310.