Niels Martin Hansen
057a223b38
Integrate luabins into Aegisub's build system
...
Make it build as C++ so it links properly against the C++-built version
of Lua used in Aegisub too.
2014-04-24 23:01:27 +02:00
Niels Martin Hansen
b4801ef1bb
Import luabins 831869cdc8c5e7579804e6472a2dc6cbe0b2672b
2014-04-24 23:00:41 +02:00
Thomas Goyne
7dfd494a46
Update ffms2
2014-04-21 11:11:40 -07:00
Thomas Goyne
5721cd1453
Update ffms2
2014-04-17 11:46:28 -07:00
Thomas Goyne
1b0c1902d5
Update ffms2
2014-03-27 07:24:14 -07:00
Thomas Goyne
84ceed7c3c
Update ffms2
2014-03-26 10:03:24 -07:00
Thomas Goyne
21cc91cd16
Update ffmpeg, ffms2, libass, wxWidgets
2014-03-18 14:08:33 -07:00
Thomas Goyne
96a2a98e39
Update ffms2
2014-03-14 09:01:48 -07:00
Thomas Goyne
b7b8c3d251
Update fontconfig
2014-03-14 07:00:37 -07:00
Thomas Goyne
1745177b6c
Fix compilation with non-bleeding edge boost
2014-03-11 12:15:01 -07:00
Thomas Goyne
843e71331f
Add in-repo copy of Lua and use it rather than the system copy
...
Aegisub needs Lua built as C++ (for stack unwinding on errors). No one
packages it like that, so at the moment we can't actually use systme
packages for Lua.
Fixes a bunch of memory leaks on Automation errors.
2014-03-11 12:15:01 -07:00
Thomas Goyne
33a4a056a4
Move everything up a level since the root dir no longer has stuff
2014-03-11 12:14:57 -07:00