Some example uses:
-- ~special snowflake~ OK/Cancel
aegisub.dialog.display(config, {ok='Accept', cancel='Cancel'})
-- On OS X the 'Help' button will be just a left-aligned ?
aegisub.dialog.display(config, {ok='OK', cancel='Cancel', help='Help'})
-- Each button in its own subtable to preserve passed order
-- Unnecessary when using only IDed buttons since the passed order will
-- be ignored in favor of the platform-standard order
aegisub.dialog.display(config,
{{ok='Accept'}, {cancel='Cancel'}, {help='Help'}, 'Another Button'})
In some cases the passed labels will be ignored in favor of the
platform-standard labels.
Available IDs:
ok
yes
save
apply
close
no
cancel
help
context_help
Note that many combinations of button IDs do not make sense and may have
strange effects.
Buttons with an ID of 'cancel' return false, as if ESC was pressed. A
button with an ID of 'close' results in that button being triggered on
ESC rather than cancel.
Buttons with an ID of 'ok', 'yes' and 'save' are set as the default
affirmative button for the dialog.
Closes#1609.
The standard controls aren't particularly usable, but the OS X
implementation of wxDVC doesn't actually support custom renderers and
not very usable is mildly better than entirely nonfunctional.
Updates #1589.
0.11 has a bug that makes it crash on MoonScript, and 0.12 is much slower.
LPeg isn't packaged as a C library and consists of a whopping two files
so just compile it as part of Aegisub.
Set it to the first line not part of the selection after the selection
begins if there are any, and the last line remaining in the file if not
(i.e. the last line before the selection).
Closes#1595.
API is mostly unchanged other than the addition of a lot more flags.
Should be less buggy since it has an actual test suite, and generally
has a more powerful regex syntax with better support for Unicode.
The bindings are written in MoonScript. For now the compiled form is
store in the repo for convenince.
Use ICU to split the text into characters rather than assuming that one
wchar_t == one character in some places, and one char == one character
in other places.
This marginally increases memory use, but vastly speeds up pretty much
everything when a file has attachments (other than extracting the
attachments, but that's generally IO-bound anyway).
Relying on TextFileReader to do the charset detection results in the
user being prompted to pick a charset twice when it can't be
auto-detected, since the result from trying to open the subtitles as
timecodes was not being reused.
Closes#1512.
Do proper unicode case-folding for case-insensitive searching rather
than converting only ascii characters to lowercase. The Turkish 'i' is
still not handled correctly (since it's the only place where
case-folding is locale-dependent), but that's probably not worth caring
about as long as we don't have a Turkish UI translation.
This affects both the find/replace dialog and the select lines dialog.
Closes#1342.
Add SubsController, which deals with things like what subtitle file is
currently open, rather than the contents of the current subtitle file.
Move the rest of the relevant logic from FrameMain there in addition to
all of the stuff from AssFile.
Use boost::filesystem::path for all paths, and std::string for all other
strings, converting to/from wxString as close to the actual uses of wx
as possible.
Where possible, replace the uses of non-UI wxWidgets functionality with
the additions to the standard library in C++11, or the equivalents in
boost.
Move the path token management logic to libaegisub (and rewrite it in
the process).
Add a basic thread pool based on asio and std::thread to libaegisub.
This touches nearly every file in the project and a nontrivial amount of
code had to be rewritten entirely, so there's probably a lot of broken
stuff.