// Copyright (c) 2005-2007, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ // // $Id$ /// @file audio_player_portaudio.h /// @see audio_player_portaudio.cpp /// @ingroup audio_output /// #ifdef WITH_PORTAUDIO #include "include/aegisub/audio_player.h" #include "include/aegisub/audio_provider.h" extern "C" { #include } /// @class PortAudioPlayer /// @brief PortAudio Player /// class PortAudioPlayer : public AudioPlayer { private: /// PortAudio initilisation reference counter. static int pa_refcount; /// Current volume level. float volume; /// @brief Stream playback position info. struct PositionInfo { volatile int64_t current; /// Current position. volatile int64_t start; /// Start position. volatile int64_t end; /// End position. PaTime pa_start; /// PortAudio internal start position. }; PositionInfo pos; /// PortAudio stream. void *stream; static int paCallback( const void *inputBuffer, void *outputBuffer, unsigned long framesPerBuffer, const PaStreamCallbackTimeInfo* timeInfo, PaStreamCallbackFlags statusFlags, void *userData); static void paStreamFinishedCallback(void *userData); public: PortAudioPlayer(); ~PortAudioPlayer(); void OpenStream(); void CloseStream(); void Play(int64_t start,int64_t count); void Stop(bool timerToo=true); /// @brief Whether audio is currently being played. /// @return Status bool IsPlaying(); /// @brief Position audio will be played from. /// @return Start position. int64_t GetStartPosition() { return pos.start; } /// @brief End position playback will stop at. /// @return End position. int64_t GetEndPosition() { return pos.end; } int64_t GetCurrentPosition(); /// @brief Set end position of playback /// @param pos End position void SetEndPosition(int64_t position) { pos.end = position; } /// @brief Set current position of playback. /// @param pos Current position void SetCurrentPosition(int64_t position) { pos.current = position; } /// @brief Set volume level /// @param vol Volume void SetVolume(double vol) { volume = vol; } /// @brief Get current volume level /// @return Volume level double GetVolume() { return volume; } wxArrayString GetOutputDevices(wxString favorite); }; #endif //ifdef WITH_PORTAUDIO