// Copyright (c) 2008, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // ----------------------------------------------------------------------------- // // AEGISUB/ATHENASUB // // Website: http://www.aegisub.net // Contact: mailto:amz@aegisub.net // #pragma once #include "athenastring.h" #include "section_entry_dialogue.h" #include "format_ass_dialogue_delta.h" #include "serialize.h" #include "athenatime.h" namespace Athenasub { // Dialogue class DialogueASS : public CDialogue, public SerializeText { friend class DialogueASSDeltaCoder; private: array text; // 0 = text, 1 = style, 2 = actor, 3 = effect array time; array margin; int layer; bool isComment; bool Parse(String data,int version); String ToText(int param) const; public: // Constructors DialogueASS(); DialogueASS(const String &data,int version); // Basic features String GetDefaultGroup() const { return "Events"; } Entry Clone() const { return Entry(new DialogueASS(*this)); } //DeltaCoderPtr GetDeltaCoder() const { return DeltaCoderPtr(new DialogueASSDeltaCoder()); } // Capabilities bool HasText() const { return true; } bool HasTime() const { return true; } bool HasStyle() const { return true; } bool HasMargins() const { return true; } // Read accessors const Time& GetStartTime() const { return time[0]; } const Time& GetEndTime() const { return time[1]; } bool IsComment() const { return isComment; } int GetLayer() const { return layer; } int GetMargin(int n) const { return margin.at(n); } const String& GetText() const { return text[0]; } const String& GetStyle() const { return text[1]; } const String& GetActor() const { return text[2]; } const String& GetUserField() const { return text[3]; } // Write acessors void SetStartTime(const Time &setStart) { time[0].SetMS(setStart.GetMS()); } void SetEndTime(const Time &setEnd) { time[1].SetMS(setEnd.GetMS()); } void SetComment(bool _isComment) { isComment = _isComment; } void SetLayer(int _layer) { layer = _layer; } void SetMargin(int _margin,int value) { margin.at(_margin) = value; } void SetText(const String &setText) { text[0] = setText; } void SetStyle(const String &style) { text[1] = style; } void SetActor(const String &actor) { text[2] = actor; } void SetUserField(const String &userField) { text[3] = userField; } }; }