// Copyright (c) 2007, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // ----------------------------------------------------------------------------- // // AEGISUB // // Website: http://aegisub.cellosoft.com // Contact: mailto:zeratul@cellosoft.com // #pragma once /////////// // Headers #include #include #include #include ///////////////////// // Glyph information class OpenGLTextGlyph { public: int tex; float x,y; int w,h; }; typedef std::map glyphMap; /////////////// // Texture map class OpenGLTextTexture { private: int x,y,nextY; int width,height; void Insert(OpenGLTextGlyph glyph); public: GLuint tex; bool TryToInsert(OpenGLTextGlyph glyph); OpenGLTextTexture(int w,int h); ~OpenGLTextTexture(); }; ///////////////////////////// // OpenGL Text Drawing class class OpenGLText { private: float r,g,b,a; static OpenGLText* instance; glyphMap glyphs; std::vector textures; OpenGLText(); ~OpenGLText(); OpenGLTextGlyph GetGlyph(int i); OpenGLTextGlyph CreateGlyph(int i); void Reset(); static OpenGLText* GetInstance(); void DoSetFont(wxString face,int size); void DoSetColour(wxColour col,float alpha); void DoPrint(wxString text,int x,int y); public: static void SetFont(wxString face,int size) { GetInstance()->DoSetFont(face,size); } static void SetColour(wxColour col,float alpha=1.0f) { GetInstance()->DoSetColour(col,alpha); } static void Print(wxString text,int x,int y) { GetInstance()->DoPrint(text,x,y); } };