// Copyright (c) 2008, Simone Cociancich // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // ----------------------------------------------------------------------------- // // AEGISUB // // Website: http://aegisub.cellosoft.com // Contact: mailto:jiifurusu@gmail.com // #ifdef WITH_PERL #include "auto4_perl.h" namespace Automation4 { /////////////////////////////////// // Perl -> C++ interface (XSUBS) // EXTERN_C void boot_DynaLoader (pTHX_ CV* cv); // Copypasted from somewhere EXTERN_C void xs_perl_main(pTHX) { dXSUB_SYS; /* DynaLoader is a special case */ newXS("DynaLoader::boot_DynaLoader", boot_DynaLoader, __FILE__); // My XSUBS ^^ xs_perl_script(aTHX); xs_perl_misc(aTHX); xs_perl_console(aTHX); } /////////////////////// // PerlScriptFactory // class PerlScriptFactory : public ScriptFactory { private: PerlInterpreter *parser; bool loaded; public: PerlScriptFactory() { // Script engine properties loaded = false; engine_name = _T("Perl"); filename_pattern = _T("*") _T(PERL_SCRIPT_EXTENSION); // On Visual Studio, first check if the dll is available // This needs to be done because it is set to delay loading of this dll #ifdef __VISUALC__ HMODULE dll = LoadLibrary(_T("perl510.dll")); if (!dll) return; FreeLibrary(dll); #endif // Perl interpreter initialization (ONE FOR ALL THE SCRIPTS) char** env = NULL; int argc = 3; char *argv[3] = { "aegisub", "-e", "0" }; #ifdef __VISUALC__ char **argv2 = (char**) argv; PERL_SYS_INIT3(&argc,&argv2,&env); #endif parser = perl_alloc(); perl_construct(parser); perl_parse(parser, xs_perl_main, argc, argv, NULL); //free(argv); // (That was pretty magic o_O) // Let's register the perl script factory \o/ Register(this); loaded = true; } ~PerlScriptFactory() { // Perl interpreter deinitialization if (loaded) { perl_destruct(parser); perl_free(parser); #ifdef __VISUALC__ PERL_SYS_TERM(); #endif } } virtual Script* Produce(const wxString &filename) const { if(filename.EndsWith(_T(PERL_SCRIPT_EXTENSION))) { return new PerlScript(filename); } else { return 0; } } }; // The one and only (thank goodness ¬.¬) perl engine!!! PerlScriptFactory _perl_script_factory; }; #endif //WITH_PERL