// Copyright (c) 2006, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // ----------------------------------------------------------------------------- // // AEGISUB // // Website: http://aegisub.cellosoft.com // Contact: mailto:zeratul@cellosoft.com // /////////// // Headers #include #include ////////////// // Prototypes class KanaTable; class KanaEntry; class SwitchUserDialog; class GamePanel; ////////////////////// // Game display class class GameDisplay : public wxWindow { friend class SwitchUserDialog; private: wxStatusBar *statusBar; const KanaEntry *current; const KanaEntry *previous; int curn; int curTable; int lastTable; std::vector scores[2]; bool enabled[2]; wxMenuItem *menuCheck[2]; int status; int levelUp; wxString lastEntry; wxString playerName; void OnPaint(wxPaintEvent &event); void OnClick(wxMouseEvent &event); void Reset(); int GetNAtLevel(int level,int table); void UpdateStatusBar(); public: bool autoLevel; bool isOn; int level[2]; KanaTable *table; GamePanel *panel; GameDisplay(wxWindow *parent); ~GameDisplay(); void ResetTable(int id); void GetNextKana(); void EnterRomaji(wxString romaji); void EnableTable(int table,bool enable); void SetLevel(int table,int level); void EnableGame(bool enable); void Save(); void Load(); DECLARE_EVENT_TABLE(); };