// Copyright (c) 2007, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // ----------------------------------------------------------------------------- // // AEGISUB // // Website: http://aegisub.cellosoft.com // Contact: mailto:zeratul@cellosoft.com // #pragma once /////////// // Headers #include ////////////// // Prototypes class FloatSpinCtrl; /////////////////// // Float spin text class FloatSpinText : public wxTextCtrl { friend class FloatSpinCtrl; private: FloatSpinCtrl *parent; FloatSpinText(FloatSpinCtrl *parent,int id); void OnKillFocus(wxFocusEvent &event); void OnKeyPress(wxKeyEvent &event); void SendValue(); DECLARE_EVENT_TABLE() }; ////////////////////// // Float spin control class FloatSpinCtrl : public wxPanel { friend class FloatSpinText; private: wxTextCtrl *text; wxSpinButton *button; double min; double max; double step; double value; void UpdateText(); void OnSpin(wxSpinEvent &event); public: FloatSpinCtrl(wxWindow* parent,wxWindowID id=-1,const wxPoint& pos=wxDefaultPosition,const wxSize& size = wxDefaultSize, long style = wxSP_ARROW_KEYS, double min = 0.0, double max = 100.0, double initial = 0.0, double step = 1.0, const wxString& name = _T("wxSpinCtrl")); void SetValue(double value); void SetRange(double min,double max,double step); double GetValue() { return value; } double GetMin() { return min; } double GetMax() { return max; } DECLARE_EVENT_TABLE() };