// Copyright (c) 2006, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // ----------------------------------------------------------------------------- // // AEGISUB // // Website: http://aegisub.cellosoft.com // Contact: mailto:zeratul@cellosoft.com // /////////// // Headers #include #include #include "subtitle_format.h" #include "subtitle_format_ass.h" #include "subtitle_format_srt.h" #include "subtitle_format_txt.h" #include "subtitle_format_ttxt.h" #include "subtitle_format_mkv.h" #include "subtitle_format_microdvd.h" #include "subtitle_format_encore.h" #include "subtitle_format_transtation.h" #include "subtitle_format_dvd.h" #include "ass_file.h" #include "vfr.h" /////////////// // Constructor SubtitleFormat::SubtitleFormat() { Line = NULL; Register(); isCopy = false; } ////////////// // Destructor SubtitleFormat::~SubtitleFormat () { Remove(); } //////// // List std::list SubtitleFormat::formats; bool SubtitleFormat::loaded = false; ////////////// // Set target void SubtitleFormat::SetTarget(AssFile *file) { ClearCopy(); if (!file) Line = NULL; else Line = &file->Line; assFile = file; } /////////////// // Create copy void SubtitleFormat::CreateCopy() { SetTarget(new AssFile(*assFile)); isCopy = true; } ////////////// // Clear copy void SubtitleFormat::ClearCopy() { if (isCopy) { delete assFile; assFile = NULL; isCopy = false; } } /////////////////// // Clear subtitles void SubtitleFormat::Clear() { assFile->Clear(); } //////////////// // Load default void SubtitleFormat::LoadDefault(bool defline) { assFile->LoadDefault(defline); } //////////// // Add line int SubtitleFormat::AddLine(wxString data,wxString group,int lasttime,int &version,wxString *outgroup) { return assFile->AddLine(data,group,lasttime,version,outgroup); } /////////////// // Add formats void SubtitleFormat::LoadFormats () { if (!loaded) { new ASSSubtitleFormat(); new SRTSubtitleFormat(); new TXTSubtitleFormat(); new TTXTSubtitleFormat(); new MicroDVDSubtitleFormat(); new MKVSubtitleFormat(); new EncoreSubtitleFormat(); new TranStationSubtitleFormat(); #ifdef __WXDEBUG__ new DVDSubtitleFormat(); #endif } loaded = true; } /////////////////// // Destroy formats void SubtitleFormat::DestroyFormats () { std::list::iterator cur; for (cur=formats.begin();cur!=formats.end();cur = formats.begin()) { delete *cur; } formats.clear(); } ///////////////////////////// // Get an appropriate reader SubtitleFormat *SubtitleFormat::GetReader(wxString filename) { LoadFormats(); std::list::iterator cur; SubtitleFormat *reader; for (cur=formats.begin();cur!=formats.end();cur++) { reader = *cur; if (reader->CanReadFile(filename)) return reader; } return NULL; } ///////////////////////////// // Get an appropriate writer SubtitleFormat *SubtitleFormat::GetWriter(wxString filename) { LoadFormats(); std::list::iterator cur; SubtitleFormat *writer; for (cur=formats.begin();cur!=formats.end();cur++) { writer = *cur; if (writer->CanWriteFile(filename)) return writer; } return NULL; } //////////// // Register void SubtitleFormat::Register() { std::list::iterator cur; for (cur=formats.begin();cur!=formats.end();cur++) { if (*cur == this) return; } formats.push_back(this); } ////////// // Remove void SubtitleFormat::Remove() { std::list::iterator cur; for (cur=formats.begin();cur!=formats.end();cur++) { if (*cur == this) { formats.erase(cur); return; } } } ////////////////////// // Get read wildcards wxArrayString SubtitleFormat::GetReadWildcards() { return wxArrayString(); } /////////////////////// // Get write wildcards wxArrayString SubtitleFormat::GetWriteWildcards() { return wxArrayString(); } ///////////////////// // Get wildcard list wxString SubtitleFormat::GetWildcards(int mode) { // Ensure it's loaded LoadFormats(); // Variables wxArrayString all; wxArrayString cur; wxString wild; wxString final; wxString temp1; wxString temp2; // For each format std::list::iterator curIter; SubtitleFormat *format; for (curIter=formats.begin();curIter!=formats.end();curIter++) { // Get list format = *curIter; if (mode == 0) cur = format->GetReadWildcards(); else if (mode == 1) cur = format->GetWriteWildcards(); temp1.Clear(); temp2.Clear(); // Has wildcards if (cur.Count()) { // Process entries for (unsigned int i=0;iGetName() + _T(" (") + temp1.Left(temp1.Length()-1) + _T(")|") + temp2.Left(temp2.Length()-1) + _T("|"); } } // Add "all formats" list temp1.Clear(); temp2.Clear(); for (unsigned int i=0;isort(LessByPointedToValue()); } //////////////// // Convert tags void SubtitleFormat::ConvertTags(int format,wxString lineEnd) { using std::list; list::iterator next; for (list::iterator cur=Line->begin();cur!=Line->end();cur++) { AssDialogue *current = AssEntry::GetAsDialogue(*cur); if (current) { // Strip tags if (format == 1) current->StripTags(); else if (format == 2) current->ConvertTagsToSRT(); // Replace line breaks current->Text.Replace(_T("\\h"),_T(" "),true); current->Text.Replace(_T("\\n"),lineEnd,true); current->Text.Replace(_T("\\N"),lineEnd,true); while (current->Text.Replace(lineEnd+lineEnd,lineEnd,true)); } } } //////////////////////////// // Remove all comment lines void SubtitleFormat::StripComments() { using std::list; list::iterator next; for (list::iterator cur = Line->begin(); cur != Line->end(); cur = next) { next = cur; next++; AssDialogue *dlg = AssEntry::GetAsDialogue(*cur); if (dlg && (dlg->Comment || dlg->Text.IsEmpty())) { delete *cur; Line->erase(cur); } } } ///////////////////////////////// // Remove all non-dialogue lines void SubtitleFormat::StripNonDialogue() { using std::list; list::iterator next; for (list::iterator cur = Line->begin(); cur != Line->end(); cur = next) { next = cur; next++; if (!AssEntry::GetAsDialogue(*cur)) { delete *cur; Line->erase(cur); } } } /////////////////////////////////////////// // Helper function for RecombineOverlaps() static void InsertLineSortedIntoList(std::list &list, std::list::iterator next, AssDialogue *newdlg) { std::list::iterator insertpos = next; bool inserted = false; while (insertpos != list.end()) { AssDialogue *candidate = AssEntry::GetAsDialogue(*insertpos); if (candidate && candidate->Start >= newdlg->Start) { list.insert(insertpos, newdlg); inserted = true; break; } insertpos++; } if (!inserted) { list.push_back(newdlg); } } /////////////////////////////////////////////////////////// // Split and merge lines so there are no overlapping lines // http://malakith.net/aegiwiki/Split-merge_algorithm_for_converting_to_simple_subtitle_formats void SubtitleFormat::RecombineOverlaps() { using std::list; list::iterator next; for (list::iterator cur = Line->begin(); cur != Line->end(); cur = next) { next = cur; next++; if (next == Line->end()) break; AssDialogue *prevdlg = AssEntry::GetAsDialogue(*cur); AssDialogue *curdlg = AssEntry::GetAsDialogue(*next); if (curdlg && prevdlg && prevdlg->End > curdlg->Start) { // Use names like in the algorithm description and prepare for erasing // old dialogues from the list list::iterator prev = cur; cur = next; next++; // std::list::insert() inserts items before the given iterator, so // we need 'next' for inserting. 'prev' and 'cur' can safely be erased // from the list now. Line->erase(prev); Line->erase(cur); //Is there an A part before the overlap? if (curdlg->Start > prevdlg->Start) { // Produce new entry with correct values AssDialogue *newdlg = AssEntry::GetAsDialogue(prevdlg->Clone()); newdlg->Start = prevdlg->Start; newdlg->End = curdlg->Start; newdlg->Text = prevdlg->Text; InsertLineSortedIntoList(*Line, next, newdlg); } // Overlapping A+B part { AssDialogue *newdlg = AssEntry::GetAsDialogue(prevdlg->Clone()); newdlg->Start = curdlg->Start; newdlg->End = (prevdlg->End < curdlg->End) ? prevdlg->End : curdlg->End; // Put an ASS format hard linewrap between lines newdlg->Text = curdlg->Text + _T("\\N") + prevdlg->Text; InsertLineSortedIntoList(*Line, next, newdlg); } // Is there an A part after the overlap? if (prevdlg->End > curdlg->End) { // Produce new entry with correct values AssDialogue *newdlg = AssEntry::GetAsDialogue(prevdlg->Clone()); newdlg->Start = curdlg->End; newdlg->End = prevdlg->End; newdlg->Text = prevdlg->Text; InsertLineSortedIntoList(*Line, next, newdlg); } // Is there a B part after the overlap? if (curdlg->End > prevdlg->End) { // Produce new entry with correct values AssDialogue *newdlg = AssEntry::GetAsDialogue(prevdlg->Clone()); newdlg->Start = prevdlg->End; newdlg->End = curdlg->End; newdlg->Text = curdlg->Text; InsertLineSortedIntoList(*Line, next, newdlg); } next--; } } } //////////////////////////////////////////////// // Merge identical lines that follow each other void SubtitleFormat::MergeIdentical() { using std::list; list::iterator next; for (list::iterator cur = Line->begin(); cur != Line->end(); cur = next) { next = cur; next++; if (next == Line->end()) break; AssDialogue *curdlg = AssEntry::GetAsDialogue(*cur); AssDialogue *nextdlg = AssEntry::GetAsDialogue(*next); if (curdlg && nextdlg && curdlg->Text == nextdlg->Text) { // Merge timing nextdlg->Start = (nextdlg->Start < curdlg->Start ? nextdlg->Start : curdlg->Start); nextdlg->End = (nextdlg->End > curdlg->End ? nextdlg->End : curdlg->End); // Remove duplicate line delete *cur; Line->erase(cur); } } } //////////////////////////////////////////// // Merge identical and/or overlapping lines /*void SubtitleFormat::Merge(bool identical,bool overlaps,bool stripComments,bool stripNonDialogue) { using std::list; list::iterator next; list::iterator prev = Line->end(); AssDialogue *previous = NULL; // Loop through each line for (list::iterator cur=Line->begin();cur!=Line->end();cur=next) { next = cur; next++; // Dialogue line AssDialogue *current = AssEntry::GetAsDialogue(*cur); if (current) { // Strip comments and empty lines if ((current->Comment && stripComments) || current->Text.IsEmpty()) { delete *cur; Line->erase(cur); } // Proper line else { if (previous != NULL) { // Check for duplication if (identical && previous->Text == current->Text) { if (abs(current->Start.GetMS() - previous->End.GetMS()) < 20) { current->Start = (current->Start < previous->Start ? current->Start : previous->Start); current->End = (current->End > previous->End ? current->End : previous->End); delete *prev; Line->erase(prev); } } // Check for overlap // if (overlaps && previous->End.GetMS() > current->Start.GetMS()) { // Grab the data int prev_s = previous->Start.GetMS(); int prev_e = previous->End.GetMS(); int cur_s = current->Start.GetMS(); int cur_e = current->End.GetMS(); wxString prev_t = previous->Text; wxString cur_t = current->Text; // Make sure cur points to the line before those we're working with --cur; // Remove 'cur' and 'prev' from list Line->erase(prev); Line->erase(prev); // Now make sure that 'cur' points to the item after the old 'current' ++cur; // A-only part if (prev_s < cur_s) { // Actually lines generated from this one never move // So we can assume it can just be inserted at cur AssDialogue *part = AssEntry::GetAsDialogue(previous->Clone()); part->End.SetMS(prev_s); // Nothing to do about start-time or text, they are already correct // Insert into list Line->insert(cur, part); // 'cur' now points to one past newly inserted item } // A+B part { // These lines never move either, so just insert AssDialogue *part = AssEntry::GetAsDialogue(current->Clone()); // Fix values part->Start.SetMS(cur_s); part->End.SetMS(prev_e); // Inserting an ASS hard linebreak part->Text = cur_t + _T("\\N") + prev_t; // Insert into list Line->insert(cur, part); // 'cur' now points to one past newly inserted item } // B-only part if (cur_e > prev_e) { // We need to seek for the right position here AssDialogue *part = AssEntry::GetAsDialogue(current->Clone()); // Fix values part->Start.SetMS(prev_e); part->End.SetMS(cur_e); part->Text = cur_t; list::iterator newpos = cur; // Insert into list // Make sure 'cur' never moves during this if (newpos == Line->end()) { Line->push_back(part); } else { while (newpos != Line->end()) { AssDialogue *newline = AssEntry::GetAsDialogue(*newpos); if (newline && part->Start.GetMS() <= newline->Start.GetMS()) { // Suitable position Line->insert(newpos, part); break; } ++newpos; } } } // Now 'cur' has moved around a lot so make sure everything is correct // 'cur' currently points to one past the last inserted item // It should really point to the last inserted item (that wasn't // inserted at a later position) so we need to move it one back. // In fact, 'next' should have that value. next = cur--; // 'prev' should already be correct // And update the rest too previous = AssEntry::GetAsDialogue(*prev); current = AssEntry::GetAsDialogue(*cur); } } // Set as previous prev = cur; previous = current; } } // Other line, delete it else { if (stripNonDialogue) { delete *cur; Line->erase(cur); } } } }*/