// Copyright (c) 2006, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
//   * Redistributions of source code must retain the above copyright notice,
//     this list of conditions and the following disclaimer.
//   * Redistributions in binary form must reproduce the above copyright notice,
//     this list of conditions and the following disclaimer in the documentation
//     and/or other materials provided with the distribution.
//   * Neither the name of the Aegisub Group nor the names of its contributors
//     may be used to endorse or promote products derived from this software
//     without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------------
//
// AEGISUB
//
// Website: http://aegisub.cellosoft.com
// Contact: mailto:zeratul@cellosoft.com
//


///////////
// Headers
#include <wx/wxprec.h>


//////////////
// Prototypes
class GameDisplay;
class GamePanel;


///////////
// Typedef
typedef wxFrame GameWindowBase;


/////////////////////
// Game window class
class GameWindow : public GameWindowBase {
private:
	GameDisplay *display;
	GamePanel *panel;
	wxMenuBar *menu;

	void OnClose(wxCloseEvent &event);
	void OnFileExit(wxCommandEvent &event);
	void OnFileNew(wxCommandEvent &event);
	void OnFileLoad(wxCommandEvent &event);
	void OnOptionsHiragana(wxCommandEvent &event);
	void OnOptionsKatakana(wxCommandEvent &event);
	void OnOptionsLevel(wxCommandEvent &event);

public:
	GameWindow();
	~GameWindow();

	DECLARE_EVENT_TABLE();
};


////////////////////
// Menu identifiers
enum {
	Menu_File_Exit = 2000,
	Menu_File_New,
	Menu_File_Load,
	Menu_Options_Hiragana,
	Menu_Options_Katakana,
	Menu_Options_Level
};