// Copyright (c) 2005, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // ----------------------------------------------------------------------------- // // AEGISUB // // Website: http://aegisub.cellosoft.com // Contact: mailto:zeratul@cellosoft.com // #pragma once /////////// // Headers #include #include #include ////////////// // Prototypes class FrameRate; class AssDialogue; class AssStyle; class AssDialogueBlock; class AssDialogueBlockOverride; class AssDialogueBlockPlain; class AssEntry; ////////////////////////////////////// // Class to store the actual ass file class AssFile { private: bool Modified; // Stack operations static std::list UndoStack; static std::list RedoStack; static bool StackModified; static void StackClear(); // I/O operations void SaveASS(const wxString file,const wxString encoding=_T("")); void SaveSSA(const wxString file,const wxString encoding=_T("")); void SaveSRT(const wxString file,const wxString encoding=_T("")); // Manipulation operations void ConvertToSRT(); void DialogueToSRT(AssDialogue *current,std::list::iterator prev); // Format conversion operations void ConvertToSSA(); public: std::list Line; wxString filename; bool loaded; bool IsASS; AssFile(); AssFile(AssFile &from); ~AssFile(); bool IsModified(); // Returns if file has unmodified changes void FlagAsModified(); // Flag file as being modified, will automatically put a copy on stack void Clear(); // Wipes file void CompressForStack(bool compress); // Compress/decompress for storage on stack void LoadDefault(bool noline=true); // Loads default file. Pass true to prevent it from adding a default line too void InsertStyle(AssStyle *style); // Inserts a style to file wxArrayString GetStyles(); // Gets a list of all styles available AssStyle *GetStyle(wxString name); // Gets style by its name void Load(wxString file,wxString charset=_T("")); // Load from a file void Save(wxString file,bool setfilename=false,bool addToRecent=true,const wxString encoding=_T("")); // Save to a file. Pass true to second argument if this isn't a copy void Export(wxString file); // Saves exported copy, with effects applied void AddToRecent(wxString file); // Adds file name to list of recently opened files int GetScriptInfoAsInt(const wxString key); wxString GetScriptInfo(const wxString key); // Returns the value in a [Script Info] key. void SetScriptInfo(const wxString key,const wxString value); // Sets the value of a [Script Info] key. Adds it if it doesn't exist. void AddComment(const wxString comment); // Adds a ";" comment under [Script Info]. int AddLine(wxString data,wxString group,int lasttime,bool &IsSSA); static void StackPop(); // Pop subs from stack and sets 'top' to it static void StackRedo(); // Redoes action on stack static void StackPush(); // Puts a copy of 'top' on the stack static void StackReset(); // Resets stack. Do this before loading new subtitles. static bool IsUndoStackEmpty(); // Checks if undo stack is empty static bool IsRedoStackEmpty(); // Checks if undo stack is empty static bool Popping; // Flags the stack as popping. You must unset this after popping static AssFile *top; // Current script file. It is "above" the stack. }; //////////// // Typedefs typedef std::list::iterator entryIter; ////////////////////////////////////////////////////// // Hack to get STL sort to work on a list of pointers template class LessByPointedToValue : std::binary_function { public: bool operator()(T const * x, T const * y) const { return std::less()(*x, *y); } };