// Copyright (c) 2011, Thomas Goyne // // Permission to use, copy, modify, and distribute this software for any // purpose with or without fee is hereby granted, provided that the above // copyright notice and this permission notice appear in all copies. // // THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES // WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF // MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR // ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES // WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN // ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF // OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. // // Aegisub Project http://www.aegisub.org/ /// @file visual_tool_rotatexy.h /// @see visual_tool_rotatexy.cpp /// @ingroup visual_ts /// #include "visual_feature.h" #include "visual_tool.h" class VisualToolRotateXY final : public VisualTool { float angle_x = 0.f; /// Current x rotation float angle_y = 0.f; /// Current y rotation float angle_z = 0.f; /// Current z rotation float fax = 0.f; float fay = 0.f; Vector2D fsc; float orig_x = 0.f; ///< x rotation at the beginning of the current hold float orig_y = 0.f; ///< y rotation at the beginning of the current hold Feature *org; void DoRefresh() override; void Draw() override; void UpdateDrag(Feature *feature) override; bool InitializeHold() override; void UpdateHold() override; public: VisualToolRotateXY(VideoDisplay *parent, agi::Context *context); };