// Copyright (c) 2007, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ // // $Id$ /// @file visual_tool.h /// @see visual_tool.cpp /// @ingroup visual_ts #pragma once #ifndef AGI_PRE #include #include #include #include #include #endif #include "base_grid.h" #include "gl_wrap.h" class VideoDisplay; class AssDialogue; struct VideoState; /// First window id for visualsubtoolbar items #define VISUAL_SUB_TOOL_START 1300 /// Last window id for visualsubtoolbar items #define VISUAL_SUB_TOOL_END (VISUAL_SUB_TOOL_START+100) class IVisualTool : public OpenGLWrapper { protected: /// DOCME static const wxColour colour[4]; public: virtual void OnMouseEvent(wxMouseEvent &event)=0; virtual void OnSubTool(wxCommandEvent &)=0; virtual void Update()=0; virtual void Draw()=0; virtual void Refresh()=0; virtual ~IVisualTool() { }; }; /// DOCME /// @class VisualTool /// @brief DOCME /// DOCME template class VisualTool : public IVisualTool, public SelectionChangeSubscriber { private: int dragStartX; /// Starting x coordinate of the current drag, if any int dragStartY; /// Starting y coordinate of the current drag, if any /// Set curFeature and curFeatureI to the topmost feature under the mouse, /// or NULL and -1 if there are none void GetHighlightedFeature(); typedef typename std::set::iterator selection_iterator; std::set selFeatures; /// Currently selected visual features std::map lineSelCount; /// Number of selected features for each line /// @brief Set the edit box's active line, ensuring proper sync with grid /// @param lineN Line number or -1 for automatic selection /// /// This function ensures that the selection is not empty and that the line /// displayed in the edit box is part of the selection, by either setting /// the edit box to the selection or setting the selection to the edit /// box's line, as is appropriate. void SetEditbox(int lineN = -1); bool selChanged; /// Has the selection already been changed in the current click? protected: VideoDisplay *parent; /// VideoDisplay which this belongs to, used to frame conversion bool holding; /// Is a hold currently in progress? AssDialogue *curDiag; /// Active dialogue line for a hold; only valid when holding = true bool dragging; /// Is a drag currently in progress? bool externalChange; /// Only invalid drag lists when refreshing due to external changes FeatureType* curFeature; /// Topmost feature under the mouse; generally only valid during a drag unsigned curFeatureI; /// Index of the current feature in the list std::vector features; /// List of features which are drawn and can be clicked on bool dragListOK; /// Do the features not need to be regenerated? int frame_n; /// Current frame number VideoState const& video; /// Mouse and video information bool leftClick; /// Is a left click event currently being processed? bool leftDClick; /// Is a left double click event currently being processed? bool shiftDown; /// Is shift down? bool ctrlDown; /// Is ctrl down? bool altDown; /// Is alt down? void GetLinePosition(AssDialogue *diag,int &x,int &y); void GetLinePosition(AssDialogue *diag,int &x,int &y,int &orgx,int &orgy); void GetLineMove(AssDialogue *diag,bool &hasMove,int &x1,int &y1,int &x2,int &y2,int &t1,int &t2); void GetLineRotation(AssDialogue *diag,float &rx,float &ry,float &rz); void GetLineScale(AssDialogue *diag,float &scalX,float &scalY); void GetLineClip(AssDialogue *diag,int &x1,int &y1,int &x2,int &y2,bool &inverse); wxString GetLineVectorClip(AssDialogue *diag,int &scale,bool &inverse); void SetOverride(AssDialogue* line, wxString tag, wxString value); /// @brief Get the dialogue line currently in the edit box /// @return NULL if the line is not active on the current frame AssDialogue *GetActiveDialogueLine(); /// Draw all of the features in the list void DrawAllFeatures(); /// @brief Commit the current file state /// @param message Description of changes for undo void Commit(bool full=false, wxString message = L""); /// @brief Called when a hold is begun /// @return Should the hold actually happen? virtual bool InitializeHold() { return false; } /// @brief Called on every mouse event during a hold virtual void UpdateHold() { } /// @brief Called at the end of a hold virtual void CommitHold() { } /// @brief Called when the feature list needs to be (re)generated virtual void PopulateFeatureList() { } /// @brief Called at the beginning of a drag /// @param feature The visual feature clicked on /// @return Should the drag happen? virtual bool InitializeDrag(FeatureType* feature) { return true; } /// @brief Called on every mouse event during a drag /// @param feature The current feature to process; not necessarily the one clicked on virtual void UpdateDrag(FeatureType* feature) { } // @brief Called at the end of a drag virtual void CommitDrag(FeatureType* feature) { } /// @brief Called when there's stuff virtual void DoRefresh() { } /// @brief Add a feature (and its line) to the selection /// @param i Index in the feature list void AddSelection(unsigned i); /// @brief Remove a feature from the selection /// @param i Index in the feature list /// Also deselects lines if all features for that line have been deselected void RemoveSelection(unsigned i); /// @brief Clear the selection /// @param hard Should the grid's selection be cleared as well? void ClearSelection(bool hard=true); /// @brief Get the currently selected lines wxArrayInt GetSelection(); typedef typename std::vector::iterator feature_iterator; typedef typename std::vector::const_iterator feature_const_iterator; public: /// @brief Handler for all mouse events /// @param event Shockingly enough, the mouse event void OnMouseEvent(wxMouseEvent &event); /// @brief Event handler for the subtoolbar virtual void OnSubTool(wxCommandEvent &) { } /// @brief Called when there's stuff virtual void Update() { }; /// @brief Draw stuff virtual void Draw()=0; /// @brief Called by stuff when there's stuff void Refresh(); /// Called by the grid when the selection changes virtual void OnSelectionChange(bool, int, bool) { } /// @brief Constructor /// @param parent The VideoDisplay to use for coordinate conversion /// @param video Video and mouse information passing blob VisualTool(VideoDisplay *parent, VideoState const& video); /// @brief Destructor virtual ~VisualTool(); };