// Copyright (c) 2005-2006, Rodrigo Braz Monteiro, Fredrik Mellbin // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // ----------------------------------------------------------------------------- // // AEGISUB // // Website: http://aegisub.cellosoft.com // Contact: mailto:zeratul@cellosoft.com // // The FrameRate class stores all times internally as ints in ms precision // V1 timecodes are partially expanded to v2 up until their last override line // V2 timecodes are kept as is and if n frames beyond the end is requested a // time is calculated by last_time+n/average_fps #pragma once /////////// // Headers #include #include #include #include /////////////////////// // Framerate type enum enum ASS_FrameRateType { NONE, CFR, VFR }; /////////////////// // Framerate class class FrameRate { friend class VideoContext; private: double last_time; int last_frame; std::vector Frame; // contains the assumed fps for v1 timecodes, average for v2 and actual fps for cfr double AverageFrameRate; void AddFrame(int ms); void Clear(); void CalcAverage(); int PFrameAtTime(int ms,bool useCeil=false); int PTimeAtFrame(int frame); ASS_FrameRateType FrameRateType; bool loaded; wxString vfrFile; public: FrameRate(); ~FrameRate(); void SetCFR(double fps); void SetVFR(std::vector times); // Loading always unloads even on failure void Load(wxString file); void Save(wxString file); void Unload(); int GetFrameAtTime(int ms,bool start=true); int GetTimeAtFrame(int frame,bool start=true,bool exact=false); double GetAverage() { return AverageFrameRate; }; bool IsLoaded() { return loaded; }; ASS_FrameRateType GetFrameRateType() { return FrameRateType; }; wxString GetFilename() { return vfrFile; }; wxArrayInt GetFrameTimeList(); double GetCommonFPS(); }; /////////// // Globals extern FrameRate VFR_Output; extern FrameRate VFR_Input;