// Copyright (c) 2007, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ // // $Id$ /// @file visual_feature->h /// @see visual_feature->cpp /// @ingroup visual_ts /// #pragma once #include "vector2d.h" class OpenGLWrapper; class AssDialogue; /// DOCME enum DraggableFeatureType { /// DOCME DRAG_NONE, /// DOCME DRAG_BIG_SQUARE, /// DOCME DRAG_BIG_CIRCLE, /// DOCME DRAG_BIG_TRIANGLE, /// DOCME DRAG_SMALL_SQUARE, /// DOCME DRAG_SMALL_CIRCLE }; /// DOCME /// @class VisualDraggableFeature /// @brief Onscreen control used by many visual tools which doesn't do much class VisualDraggableFeature { Vector2D start; ///< position before the last operation began public: /// @brief Constructor VisualDraggableFeature(); /// Shape of feature DraggableFeatureType type; Vector2D pos; int layer; /// Layer; Higher = above AssDialogue* line; /// The dialogue line this feature is for /// @brief Is the given point over this feature? /// @param mouse_pos Position of the mouse bool IsMouseOver(Vector2D mouse_pos) const; /// @brief Draw this feature /// @param gl OpenGLWrapper to use void Draw(OpenGLWrapper const& gl) const; void StartDrag(); void UpdateDrag(Vector2D d, bool single_axis); bool HasMoved() const; };