// Copyright (c) 2009, Grigori Goronzy // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ // // $Id$ /// @file audio_player_oss.cpp /// @brief Open Sound System audio output /// @ingroup audio_output /// #include "config.h" #ifdef WITH_OSS /////////// // Headers #include #include "audio_player_manager.h" #include "audio_provider_manager.h" #include "utils.h" #include "main.h" #include "frame_main.h" #include "audio_player_oss.h" #include "options.h" /// @brief Constructor /// OSSPlayer::OSSPlayer() { volume = 1.0f; open = false; playing = false; start_frame = cur_frame = end_frame = bpf = 0; provider = 0; thread = 0; } /// @brief Destructor /// OSSPlayer::~OSSPlayer() { CloseStream(); } /// @brief Open stream /// void OSSPlayer::OpenStream() { CloseStream(); // Get provider provider = GetProvider(); bpf = provider->GetChannels() * provider->GetBytesPerSample(); // Open device wxString device = Options.AsText(_T("Audio OSS Device")); dspdev = ::open(device, O_WRONLY, 0); if (dspdev < 0) { throw _T("OSS player: opening device failed"); } // Use a reasonable buffer policy for low latency (OSS4) #ifdef SNDCTL_DSP_POLICY int policy = 3; ioctl(dspdev, SNDCTL_DSP_POLICY, &policy); #endif // Set number of channels int channels = provider->GetChannels(); if (ioctl(dspdev, SNDCTL_DSP_CHANNELS, &channels) < 0) { throw _T("OSS player: setting channels failed"); } // Set sample format int sample_format; switch (provider->GetBytesPerSample()) { case 1: sample_format = AFMT_S8; break; case 2: sample_format = AFMT_S16_LE; break; default: throw _T("OSS player: can only handle 8 and 16 bit sound"); } if (ioctl(dspdev, SNDCTL_DSP_SETFMT, &sample_format) < 0) { throw _T("OSS player: setting sample format failed"); } // Set sample rate rate = provider->GetSampleRate(); if (ioctl(dspdev, SNDCTL_DSP_SPEED, &rate) < 0) { throw("OSS player: setting samplerate failed"); } // Now ready open = true; } /// @brief Close stream /// @return /// void OSSPlayer::CloseStream() { if (!open) return; Stop(); ::close(dspdev); // No longer working open = false; } /// @brief Play /// @param start /// @param count /// void OSSPlayer::Play(int64_t start, int64_t count) { Stop(); start_frame = cur_frame = start; end_frame = start + count; thread = new OSSPlayerThread(this); thread->Create(); thread->Run(); // Update timer if (displayTimer && !displayTimer->IsRunning()) displayTimer->Start(15); playing = true; } /// @brief Stop /// @param timerToo /// @return /// void OSSPlayer::Stop(bool timerToo) { if (!open) return; if (!playing) return; // Stop the thread if (thread) { if (thread->IsAlive()) { thread->Delete(); } thread->Wait(); delete thread; } // errors can be ignored here ioctl(dspdev, SNDCTL_DSP_RESET, NULL); // Reset data playing = false; start_frame = 0; cur_frame = 0; end_frame = 0; // Stop timer if (timerToo && displayTimer) { displayTimer->Stop(); } } /// @brief DOCME /// @return /// bool OSSPlayer::IsPlaying() { return playing; } /// @brief Set end /// @param pos /// void OSSPlayer::SetEndPosition(int64_t pos) { end_frame = pos; if (end_frame <= GetCurrentPosition()) { ioctl(dspdev, SNDCTL_DSP_RESET, NULL); if (thread && thread->IsAlive()) thread->Delete(); } } /// @brief Set current position /// @param pos /// void OSSPlayer::SetCurrentPosition(int64_t pos) { cur_frame = start_frame = pos; } /// @brief DOCME /// @return /// int64_t OSSPlayer::GetStartPosition() { return start_frame; } /// @brief DOCME /// @return /// int64_t OSSPlayer::GetEndPosition() { return end_frame; } /// @brief Get current position /// @return /// int64_t OSSPlayer::GetCurrentPosition() { if (!playing) return 0; #ifdef SNDCTL_DSP_CURRENT_OPTR // OSS4 long played_frames = 0; oss_count_t pos; if (ioctl(dspdev, SNDCTL_DSP_CURRENT_OPTR, &pos) >= 0) { // XXX: Apparently the semantics are different on FreeBSD... #ifdef __FREEBSD__ played_frames = MAX(0, pos.samples - pos.fifo_samples); #else played_frames = pos.samples + pos.fifo_samples; #endif wxLogDebug("OSS player: played_frames %d fifo %d", played_frames, pos.fifo_samples); if (start_frame + played_frames >= end_frame) { if (displayTimer) displayTimer->Stop(); } return start_frame + played_frames; } #endif // Fallback for old OSS versions int delay = 0; if (ioctl(dspdev, SNDCTL_DSP_GETODELAY, &delay) >= 0) { delay /= bpf; wxLogDebug("OSS player: cur_frame %d delay %d", cur_frame, delay); // delay can jitter a bit at the end, detect that if (cur_frame == end_frame && delay < rate / 20) { if (displayTimer) displayTimer->Stop(); return cur_frame; } return MAX(0, (long) cur_frame - delay); } // Maybe this still didn't work... // Return the last written frame, timing will suffer return cur_frame; } /// @brief Thread constructor /// @param par /// OSSPlayerThread::OSSPlayerThread(OSSPlayer *par) : wxThread(wxTHREAD_JOINABLE) { parent = par; } /// @brief Thread entry point /// @return /// wxThread::ExitCode OSSPlayerThread::Entry() { // Use small enough writes for good timing accuracy with all // timing methods. const int wsize = parent->rate / 25; void *buf = malloc(wsize * parent->bpf); while (!TestDestroy() && parent->cur_frame < parent->end_frame) { int rsize = MIN(wsize, parent->end_frame - parent->cur_frame); parent->provider->GetAudioWithVolume(buf, parent->cur_frame, rsize, parent->volume); int written = ::write(parent->dspdev, buf, rsize * parent->bpf); parent->cur_frame += written / parent->bpf; } free(buf); parent->cur_frame = parent->end_frame; wxLogDebug(_T("OSS player thread dead")); return 0; } #endif // WITH_OSS