<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <!-- VC boilerplate --> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|Win32"> <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug|x64"> <Configuration>Debug</Configuration> <Platform>x64</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|Win32"> <Configuration>Release</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|x64"> <Configuration>Release</Configuration> <Platform>x64</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <ProjectGuid>{5391A8B1-9C70-4DC4-92AD-D3E34C6B803F}</ProjectGuid> <RootNamespace>lua51</RootNamespace> </PropertyGroup> <!-- Aegisub project configuration --> <PropertyGroup Label="AegisubConfiguration"> <AegisubProjectType>dll</AegisubProjectType> <SrcDir>..\..\..\..\contrib\lua51\src\</SrcDir> </PropertyGroup> <ImportGroup Label="PropertySheets"> <Import Project="$(MSBuildThisFileDirectory)..\aegisub.props" /> </ImportGroup> <!-- Project specific configuration --> <ItemDefinitionGroup> <ClCompile> <PreprocessorDefinitions>LUA_BUILD_AS_DLL;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <CompileAs>CompileAsCpp</CompileAs> <!-- We want to build Lua as C++ to get C++ name mangling --> </ClCompile> </ItemDefinitionGroup> <!-- Source files --> <ItemGroup> <ClCompile Include="$(SrcDir)lapi.c" /> <ClCompile Include="$(SrcDir)lauxlib.c" /> <ClCompile Include="$(SrcDir)lbaselib.c" /> <ClCompile Include="$(SrcDir)lcode.c" /> <ClCompile Include="$(SrcDir)ldblib.c" /> <ClCompile Include="$(SrcDir)ldebug.c" /> <ClCompile Include="$(SrcDir)ldo.c" /> <ClCompile Include="$(SrcDir)ldump.c" /> <ClCompile Include="$(SrcDir)lfunc.c" /> <ClCompile Include="$(SrcDir)lgc.c" /> <ClCompile Include="$(SrcDir)linit.c" /> <ClCompile Include="$(SrcDir)liolib.c" /> <ClCompile Include="$(SrcDir)llex.c" /> <ClCompile Include="$(SrcDir)lmathlib.c" /> <ClCompile Include="$(SrcDir)lmem.c" /> <ClCompile Include="$(SrcDir)loadlib.c" /> <ClCompile Include="$(SrcDir)lobject.c" /> <ClCompile Include="$(SrcDir)lopcodes.c" /> <ClCompile Include="$(SrcDir)loslib.c" /> <ClCompile Include="$(SrcDir)lparser.c" /> <ClCompile Include="$(SrcDir)lstate.c" /> <ClCompile Include="$(SrcDir)lstring.c" /> <ClCompile Include="$(SrcDir)lstrlib.c" /> <ClCompile Include="$(SrcDir)ltable.c" /> <ClCompile Include="$(SrcDir)ltablib.c" /> <ClCompile Include="$(SrcDir)ltm.c" /> <ClCompile Include="$(SrcDir)lundump.c" /> <ClCompile Include="$(SrcDir)lvm.c" /> <ClCompile Include="$(SrcDir)lzio.c" /> </ItemGroup> <ItemGroup> <ClInclude Include="$(SrcDir)lapi.h" /> <ClInclude Include="$(SrcDir)lauxlib.h" /> <ClInclude Include="$(SrcDir)lcode.h" /> <ClInclude Include="$(SrcDir)ldebug.h" /> <ClInclude Include="$(SrcDir)ldo.h" /> <ClInclude Include="$(SrcDir)lfunc.h" /> <ClInclude Include="$(SrcDir)lgc.h" /> <ClInclude Include="$(SrcDir)llex.h" /> <ClInclude Include="$(SrcDir)llimits.h" /> <ClInclude Include="$(SrcDir)lmem.h" /> <ClInclude Include="$(SrcDir)lobject.h" /> <ClInclude Include="$(SrcDir)lopcodes.h" /> <ClInclude Include="$(SrcDir)lparser.h" /> <ClInclude Include="$(SrcDir)lstate.h" /> <ClInclude Include="$(SrcDir)lstring.h" /> <ClInclude Include="$(SrcDir)ltable.h" /> <ClInclude Include="$(SrcDir)ltm.h" /> <ClInclude Include="$(SrcDir)lua.h" /> <ClInclude Include="$(SrcDir)luaconf.h" /> <ClInclude Include="$(SrcDir)lualib.h" /> <ClInclude Include="$(SrcDir)lundump.h" /> <ClInclude Include="$(SrcDir)lvm.h" /> <ClInclude Include="$(SrcDir)lzio.h" /> </ItemGroup> </Project>