// Copyright (c) 2008, Karl Blomster // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // ----------------------------------------------------------------------------- // // AEGISUB // // Website: http://aegisub.cellosoft.com // Contact: mailto:zeratul@cellosoft.com // #ifdef WITH_FFMPEGSOURCE /////////// // Headers #include "audio_provider_ffmpegsource.h" /////////// // Constructor FFmpegSourceAudioProvider::FFmpegSourceAudioProvider(Aegisub::String filename) { FFMS_Init(); MsgSize = sizeof(FFMSErrMsg); MsgString = _T("FFmpegSource audio provider: "); AudioSource = NULL; Index = NULL; try { LoadAudio(filename); } catch (...) { Close(); throw; } } /////////// // Load audio file void FFmpegSourceAudioProvider::LoadAudio(Aegisub::String filename) { // clean up Close(); wxString FileNameWX(filename.c_str(), wxConvFile); // generate a default name for the cache file wxString CacheName(filename.c_str(), wxConvFile); CacheName.append(_T(".ffindex")); FrameIndex *Index; Index = FFMS_ReadIndex(CacheName.char_str(), FFMSErrMsg, MsgSize); if (Index == NULL) { // index didn't exist or was invalid, we'll have to (re)create it IndexingProgressDialog Progress; Progress.IndexingCanceled = false; Progress.ProgressDialog = new DialogProgress(NULL, _("Indexing"), &Progress.IndexingCanceled, _("Indexing audio file"), 0, 1); Progress.ProgressDialog->Show(); Progress.ProgressDialog->SetProgress(0,1); // index all audio tracks Index = FFMS_MakeIndex(FileNameWX.char_str(), FFMSTrackMaskAll, CacheName.char_str(), FFmpegSourceProvider::UpdateIndexingProgress, &Progress, FFMSErrMsg, MsgSize); if (Index == NULL) { Progress.ProgressDialog->Destroy(); wxString temp(FFMSErrMsg, wxConvUTF8); MsgString << _T("failed to index: ") << temp; throw MsgString; } Progress.ProgressDialog->Destroy(); // write index to disk for later use if (FFMS_WriteIndex(CacheName.char_str(), Index, FFMSErrMsg, MsgSize)) { wxString temp(FFMSErrMsg, wxConvUTF8); MsgString << _T("failed to write index: ") << temp; throw MsgString; } } // FIXME: provide a way to choose which audio track to load? AudioSource = FFMS_CreateAudioSource(FileNameWX.char_str(), FFMSFirstSuitableTrack, Index, FFMSErrMsg, MsgSize); if (!AudioSource) { wxString temp(FFMSErrMsg, wxConvUTF8); MsgString << _T("failed to open audio track: ") << temp; throw MsgString; } const AudioProperties AudioInfo = *FFMS_GetAudioProperties(AudioSource); if (AudioInfo.Float) throw _T("FFmpegSource audio provider: don't know what to do with floating point audio"); channels = AudioInfo.Channels; sample_rate = AudioInfo.SampleRate; num_samples = AudioInfo.NumSamples; // why not just bits_per_sample/8? maybe there's some oddball format with half bytes out there somewhere... switch (AudioInfo.BitsPerSample) { case 8: bytes_per_sample = 1; break; case 16: bytes_per_sample = 2; break; case 24: bytes_per_sample = 3; break; case 32: bytes_per_sample = 4; break; default: throw _T("FFmpegSource audio provider: unknown or unsupported sample format"); } } /////////// // Destructor FFmpegSourceAudioProvider::~FFmpegSourceAudioProvider() { Close(); } /////////// // Clean up void FFmpegSourceAudioProvider::Close() { if (AudioSource) FFMS_DestroyAudioSource(AudioSource); AudioSource = NULL; if (Index) FFMS_DestroyFrameIndex(Index); Index = NULL; } /////////// // Get audio void FFmpegSourceAudioProvider::GetAudio(void *Buf, int64_t Start, int64_t Count) { if (FFMS_GetAudio(AudioSource, Buf, Start, Count, FFMSErrMsg, MsgSize)) { wxString temp(FFMSErrMsg, wxConvUTF8); MsgString << _T("failed to get audio samples: ") << temp; throw MsgString; } } #endif /* WITH_FFMPEGSOURCE */