// Copyright (c) 2006, David Lamparter // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // ----------------------------------------------------------------------------- // // AEGISUB // // Website: http://aegisub.cellosoft.com // Contact: mailto:zeratul@cellosoft.com // #pragma once #include #include class VideoProvider; class AssFile; ///////////////////////////////////////// // Subtitle provider (renderer) interface class SubtitleProvider { public: // Video overlay interface. Renderers MAY implement it, // but do not need to. VideoProvider::SetOverlay takes it. class Overlay { public: virtual void SetParams(int width, int height) = 0; virtual void Render(wxImage &frame, int ms) = 0; virtual void Unbind() = 0; // Called when VideoProvider is destroyed virtual ~Overlay() { }; }; // Renderer Class. Manages the different types of renderers. // Derivate a class off it, override its Get method and its constructor, // and create one single instance of it for your renderer, // as a static element in your SubtitleProvider derivated class. Example: // class MyFancyRenderer : public SubtitleProvider { // class MyClass : public Class { public: // MyClass() : Class("FancyRenderer") { }; // virtual SubtitleProvider *Get(AssFile *subs) { return new MyFancyRenderer(subs); }; // }; // static MyClass me; // }; class Class { private: static std::map *classes; public: Class(wxString name); virtual SubtitleProvider *Get(AssFile *subs) = 0; virtual ~Class() {}; static SubtitleProvider *GetProvider(wxString provider_name, AssFile *subs); }; virtual ~SubtitleProvider() { }; virtual void Bind(VideoProvider *vpro) = 0; };