// Copyright (c) 2005, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // ----------------------------------------------------------------------------- // // AEGISUB // // Website: http://aegisub.cellosoft.com // Contact: mailto:zeratul@cellosoft.com // #ifndef DIALOG_HOTKEYS_H #define DIALOG_HOTKEYS_H //////////// // Includes #include #include #include #include "hotkeys.h" ////////////// // Prototypes class FrameMain; class DialogInputHotkey; ///////////////////// // List dialog class class DialogHotkeys : public wxDialog { private: std::map origKeys; wxListView *Shortcuts; bool modified; FrameMain *parent; void OnEditItem(wxListEvent &event); void OnOK(wxCommandEvent &event); void OnCancel(wxCommandEvent &event); public: DialogHotkeys(FrameMain *parent); DECLARE_EVENT_TABLE() }; ///////////////////// // Capture key class class CaptureKey : public wxTextCtrl { private: DialogInputHotkey *parent; void OnKeyDown(wxKeyEvent &event); void OnLoseFocus(wxFocusEvent &event); public: CaptureKey(DialogInputHotkey *parent); DECLARE_EVENT_TABLE() }; ////////////////////// // Input dialog class class DialogInputHotkey : public wxDialog { friend class CaptureKey; private: CaptureKey *capture; HotkeyType *key; public: DialogInputHotkey(HotkeyType *key,wxString name); }; /////// // IDs enum { Hotkey_List = 2500 }; #endif