// Copyright (c) 2005, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ // // $Id$ /// @file export_framerate.h /// @see export_framerate.cpp /// @ingroup export /// #include "ass_export_filter.h" #include "vfr.h" class AssDialogue; class AssOverrideParameter; class wxCheckBox; class wxRadioButton; class wxTextCtrl; /// DOCME /// @class AssTransformFramerateFilter /// @brief DOCME class AssTransformFramerateFilter : public AssExportFilter { /// The singleton instance of this filter static AssTransformFramerateFilter instance; // Yes, these are backwards FrameRate *Input; /// Destination frame rate FrameRate *Output; /// Source frame rate FrameRate t1,t2; wxTextCtrl *InputFramerate; /// Input frame rate text box wxTextCtrl *OutputFramerate; /// Output frame rate text box wxRadioButton *RadioOutputCFR; /// CFR radio control wxRadioButton *RadioOutputVFR; /// VFR radio control wxCheckBox *Reverse; /// Switch input and output /// Constructor AssTransformFramerateFilter(); /// @brief Apply the transformation to a file /// @param subs File to process void TransformFrameRate(AssFile *subs); /// @brief Transform a single tag /// @param name Name of the tag /// @param curParam Current parameter being processed /// @param userdata LineData passed static void TransformTimeTags(wxString name,int,AssOverrideParameter *curParam,void *userdata); /// Initialize the singleton instance void Init(); /// @brief Convert a time from the input frame rate to the output frame rate /// @param time Time in ms to convert /// @return Time in ms /// /// This preserves two things: /// 1. The frame number /// 2. The relative distance between the beginning of the frame which time /// is in and the beginning of the next frame int ConvertTime(int time); public: void ProcessSubs(AssFile *subs, wxWindow *export_dialog); wxWindow *GetConfigDialogWindow(wxWindow *parent); void LoadSettings(bool IsDefault); };