// Copyright (c) 2006, 2007, Niels Martin Hansen // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ // // $Id$ /// @file auto4_lua_dialog.cpp /// @brief Lua 5.1-based scripting engine (configuration-dialogue interface) /// @ingroup scripting /// #include "config.h" #ifdef WITH_AUTO4_LUA #include "auto4_lua.h" #ifndef AGI_PRE #include #include #include #include #include #include #include #include #include #include #include #include #endif #include #include #include "ass_style.h" #include "colour_button.h" #include "compat.h" #include "string_codec.h" #include "utils.h" // These must be after the headers above. #ifdef __WINDOWS__ #include "../../contrib/lua51/src/lualib.h" #include "../../contrib/lua51/src/lauxlib.h" #else #include #endif namespace { inline void get_if_right_type(lua_State *L, wxString &def) { if (lua_isstring(L, -1)) def = wxString(lua_tostring(L, -1), wxConvUTF8); } inline void get_if_right_type(lua_State *L, double &def) { if (lua_isnumber(L, -1)) def = lua_tonumber(L, -1); } inline void get_if_right_type(lua_State *L, int &def) { if (lua_isnumber(L, -1)) def = lua_tointeger(L, -1); } inline void get_if_right_type(lua_State *L, bool &def) { if (lua_isboolean(L, -1)) def = !!lua_toboolean(L, -1); } template T get_field(lua_State *L, const char *name, T def) { lua_getfield(L, -1, name); get_if_right_type(L, def); lua_pop(L, 1); return def; } inline wxString get_field(lua_State *L, const char *name) { return get_field(L, name, wxString()); } template void read_string_array(lua_State *L, T &cont) { lua_pushnil(L); while (lua_next(L, -2)) { if (lua_isstring(L, -1)) cont.push_back(wxString(lua_tostring(L, -1), wxConvUTF8)); lua_pop(L, 1); } lua_pop(L, 1); } } namespace Automation4 { // LuaDialogControl LuaDialogControl::LuaDialogControl(lua_State *L) // Assume top of stack is a control table (don't do checking) : name(get_field(L, "name")) , hint(get_field(L, "hint")) , x(get_field(L, "x", 0)) , y(get_field(L, "y", 0)) , width(get_field(L, "width", 1)) , height(get_field(L, "height", 1)) { LOG_D("automation/lua/dialog") << "created control: '" << STD_STR(name) << "', (" << x << "," << y << ")(" << width << "," << height << "), "<< STD_STR(hint); } namespace LuaControl { /// A static text label class Label : public LuaDialogControl { wxString label; public: Label(lua_State *L) : LuaDialogControl(L) , label(get_field(L, "label")) { } wxControl *Create(wxWindow *parent) { return new wxStaticText(parent, -1, label); } int GetSizerFlags() const { return wxALIGN_CENTRE_VERTICAL | wxALIGN_LEFT; } void ControlReadBack() { } void LuaReadBack(lua_State *L) { // Label doesn't produce output, so let it be nil lua_pushnil(L); } }; /// A single-line text edit control class Edit : public LuaDialogControl { protected: wxString text; wxTextCtrl *cw; public: Edit(lua_State *L) : LuaDialogControl(L) , text(get_field(L, "value")) { // Undocumented behaviour, 'value' is also accepted as key for text, // mostly so a text control can stand in for other things. // This shouldn't be exploited and might change later. text = get_field(L, "text", text); } bool CanSerialiseValue() const { return true; } wxString SerialiseValue() const { return inline_string_encode(text); } void UnserialiseValue(const wxString &serialised) { text = inline_string_decode(serialised); } wxControl *Create(wxWindow *parent) { cw = new wxTextCtrl(parent, -1, text); cw->SetToolTip(hint); return cw; } void ControlReadBack() { text = cw->GetValue(); } void LuaReadBack(lua_State *L) { lua_pushstring(L, text.utf8_str()); } }; /// A color-picker button class Color : public LuaDialogControl { wxString text; ColourButton *cw; public: Color(lua_State *L) : LuaDialogControl(L) , text(get_field(L, "value")) { } bool CanSerialiseValue() const { return true; } wxString SerialiseValue() const { return inline_string_encode(text); } void UnserialiseValue(const wxString &serialised) { text = inline_string_decode(serialised); } wxControl *Create(wxWindow *parent) { AssColor colour; colour.Parse(text); cw = new ColourButton(parent, -1, wxSize(50*width,10*height), colour.GetWXColor()); cw->SetToolTip(hint); return cw; } void ControlReadBack() { text = cw->GetColour().GetAsString(wxC2S_HTML_SYNTAX); } void LuaReadBack(lua_State *L) { lua_pushstring(L, text.utf8_str()); } }; /// A multiline text edit control class Textbox : public Edit { public: Textbox(lua_State *L) : Edit(L) { } // Same serialisation interface as single-line edit wxControl *Create(wxWindow *parent) { cw = new wxTextCtrl(parent, -1, text, wxDefaultPosition, wxDefaultSize, wxTE_MULTILINE); cw->SetMinSize(wxSize(0, 30)); cw->SetToolTip(hint); return cw; } }; /// Integer only edit class IntEdit : public Edit { wxSpinCtrl *cw; int value; int min, max; public: IntEdit(lua_State *L) : Edit(L) , value(get_field(L, "value", 0)) , min(get_field(L, "min", INT_MIN)) , max(get_field(L, "max", INT_MAX)) { if (min >= max) { max = INT_MAX; min = INT_MIN; } } bool CanSerialiseValue() const { return true; } wxString SerialiseValue() const { return wxString::Format("%d", value); } void UnserialiseValue(const wxString &serialised) { long tmp; if (serialised.ToLong(&tmp)) value = tmp; } wxControl *Create(wxWindow *parent) { cw = new wxSpinCtrl(parent, -1, wxString::Format("%d", value), wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, min, max, value); cw->SetToolTip(hint); return cw; } void ControlReadBack() { value = cw->GetValue(); } void LuaReadBack(lua_State *L) { lua_pushinteger(L, value); } }; // Float only edit class FloatEdit : public Edit { double value; double min; double max; double step; wxSpinCtrlDouble *scd; public: FloatEdit(lua_State *L) : Edit(L) , value(get_field(L, "value", 0.0)) , min(get_field(L, "min", -DBL_MAX)) , max(get_field(L, "max", DBL_MAX)) , step(get_field(L, "step", 0.0)) , scd(0) { if (min >= max) { max = DBL_MAX; min = -DBL_MAX; } } bool CanSerialiseValue() const { return true; } wxString SerialiseValue() const { return wxString::Format("%g", value); } void UnserialiseValue(const wxString &serialised) { double newval; if (serialised.ToDouble(&newval)) value = newval; } wxControl *Create(wxWindow *parent) { if (step > 0) { scd = new wxSpinCtrlDouble(parent, -1, wxString::Format("%g", value), wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, min, max, value, step); scd->SetToolTip(hint); return scd; } wxFloatingPointValidator val(4, &value, wxNUM_VAL_NO_TRAILING_ZEROES); val.SetRange(min, max); cw = new wxTextCtrl(parent, -1, SerialiseValue(), wxDefaultPosition, wxDefaultSize, 0, val); cw->SetToolTip(hint); return cw; } void ControlReadBack() { if (scd) value = scd->GetValue(); else cw->TransferDataFromWindow(); text = SerialiseValue(); } void LuaReadBack(lua_State *L) { lua_pushnumber(L, value); } }; /// A dropdown list class Dropdown : public LuaDialogControl { wxArrayString items; wxString value; wxComboBox *cw; public: Dropdown(lua_State *L) : LuaDialogControl(L) , value(get_field(L, "value")) { lua_getfield(L, -1, "items"); read_string_array(L, items); } bool CanSerialiseValue() const { return true; } wxString SerialiseValue() const { return inline_string_encode(value); } void UnserialiseValue(const wxString &serialised) { value = inline_string_decode(serialised); } wxControl *Create(wxWindow *parent) { cw = new wxComboBox(parent, -1, value, wxDefaultPosition, wxDefaultSize, items, wxCB_READONLY); cw->SetToolTip(hint); return cw; } void ControlReadBack() { value = cw->GetValue(); } void LuaReadBack(lua_State *L) { lua_pushstring(L, value.utf8_str()); } }; class Checkbox : public LuaDialogControl { wxString label; bool value; wxCheckBox *cw; public: Checkbox(lua_State *L) : LuaDialogControl(L) , label(get_field(L, "label")) , value(get_field(L, "value", false)) { } bool CanSerialiseValue() const { return true; } wxString SerialiseValue() const { return value ? "1" : "0"; } void UnserialiseValue(const wxString &serialised) { // fixme? should this allow more different "false" values? value = serialised != "0"; } wxControl *Create(wxWindow *parent) { cw = new wxCheckBox(parent, -1, label); cw->SetToolTip(hint); cw->SetValue(value); return cw; } void ControlReadBack() { value = cw->GetValue(); } void LuaReadBack(lua_State *L) { lua_pushboolean(L, value); } }; } // LuaDialog LuaDialog::LuaDialog(lua_State *L, bool include_buttons) : use_buttons(include_buttons) , button_pushed(0) { LOG_D("automation/lua/dialog") << "creating LuaDialoug, addr: " << this; // assume top of stack now contains a dialog table if (!lua_istable(L, 1)) luaL_error(L, "Cannot create config dialog from something non-table"); // Ok, so there is a table with controls lua_pushvalue(L, 1); lua_pushnil(L); // initial key while (lua_next(L, -2)) { wxString controlclass; if (lua_istable(L, -1)) controlclass = get_field(L, "class"); controlclass.LowerCase(); LuaDialogControl *ctl; // Check control class and create relevant control if (controlclass == "label") { ctl = new LuaControl::Label(L); } else if (controlclass == "edit") { ctl = new LuaControl::Edit(L); } else if (controlclass == "intedit") { ctl = new LuaControl::IntEdit(L); } else if (controlclass == "floatedit") { ctl = new LuaControl::FloatEdit(L); } else if (controlclass == "textbox") { ctl = new LuaControl::Textbox(L); } else if (controlclass == "dropdown") { ctl = new LuaControl::Dropdown(L); } else if (controlclass == "checkbox") { ctl = new LuaControl::Checkbox(L); } else if (controlclass == "color") { ctl = new LuaControl::Color(L); } else if (controlclass == "coloralpha") { // FIXME ctl = new LuaControl::Edit(L); } else if (controlclass == "alpha") { // FIXME ctl = new LuaControl::Edit(L); } else { luaL_error(L, "bad control table entry"); } controls.push_back(ctl); lua_pop(L, 1); } if (include_buttons && lua_istable(L, 2)) { lua_pushvalue(L, 2); read_string_array(L, buttons); } } LuaDialog::~LuaDialog() { delete_clear(controls); } wxWindow* LuaDialog::CreateWindow(wxWindow *parent) { wxWindow *w = new wxPanel(parent); wxGridBagSizer *s = new wxGridBagSizer(4, 4); for (size_t i = 0; i < controls.size(); ++i) { LuaDialogControl *c = controls[i]; s->Add(c->Create(w), wxGBPosition(c->y, c->x), wxGBSpan(c->height, c->width), c->GetSizerFlags()); } if (use_buttons) { wxStdDialogButtonSizer *bs = new wxStdDialogButtonSizer(); if (buttons.size() > 0) { LOG_D("automation/lua/dialog") << "creating user buttons"; for (size_t i = 0; i < buttons.size(); ++i) { LOG_D("automation/lua/dialog") << "button '" << STD_STR(buttons[i]) << "' gets id " << 1001+(wxWindowID)i; bs->Add(new wxButton(w, 1001+(wxWindowID)i, buttons[i])); } } else { LOG_D("automation/lua/dialog") << "creating default buttons"; bs->Add(new wxButton(w, wxID_OK)); bs->Add(new wxButton(w, wxID_CANCEL)); } bs->Realize(); w->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &LuaDialog::OnButtonPush, this); wxBoxSizer *ms = new wxBoxSizer(wxVERTICAL); ms->Add(s, 0, wxBOTTOM, 5); ms->Add(bs); w->SetSizerAndFit(ms); } else { w->SetSizerAndFit(s); } return w; } int LuaDialog::LuaReadBack(lua_State *L) { // First read back which button was pressed, if any if (use_buttons) { LOG_D("automation/lua/dialog") << "reading back button_pushed"; int btn = button_pushed; if (btn == 0) { LOG_D("automation/lua/dialog") << "was zero, canceled"; // Always cancel/closed lua_pushboolean(L, 0); } else if (buttons.size() == 0 && btn == 1) { LOG_D("automation/lua/dialog") << "default buttons, button 1 bushed, Ok button"; lua_pushboolean(L, 1); } else { LOG_D("automation/lua/dialog") << "user button: " << STD_STR(buttons.at(btn-1)); // button_pushed is index+1 to reserve 0 for Cancel lua_pushstring(L, buttons.at(btn-1).utf8_str()); } } // Then read controls back lua_newtable(L); for (size_t i = 0; i < controls.size(); ++i) { controls[i]->LuaReadBack(L); lua_setfield(L, -2, controls[i]->name.utf8_str()); } if (use_buttons) { return 2; } else { return 1; } } wxString LuaDialog::Serialise() { wxString res; // Format into "name1:value1|name2:value2|name3:value3|" for (size_t i = 0; i < controls.size(); ++i) { if (controls[i]->CanSerialiseValue()) { wxString sn = inline_string_encode(controls[i]->name); wxString sv = controls[i]->SerialiseValue(); res += wxString::Format("%s:%s|", sn, sv); } } // Remove trailing pipe if (!res.empty()) res.RemoveLast(); return res; } void LuaDialog::Unserialise(const wxString &serialised) { // Split by pipe wxStringTokenizer tk(serialised, "|"); while (tk.HasMoreTokens()) { // Split by colon wxString pair = tk.GetNextToken(); wxString name = inline_string_decode(pair.BeforeFirst(':')); wxString value = pair.AfterFirst(':'); // Hand value to all controls matching name for (size_t i = 0; i < controls.size(); ++i) { if (controls[i]->name == name && controls[i]->CanSerialiseValue()) { controls[i]->UnserialiseValue(value); } } } } void LuaDialog::ReadBack() { for (size_t i = 0; i < controls.size(); ++i) { controls[i]->ControlReadBack(); } } void LuaDialog::OnButtonPush(wxCommandEvent &evt) { // Let button_pushed == 0 mean "cancelled", such that pushing Cancel or closing the dialog // will both result in button_pushed == 0 if (evt.GetId() == wxID_OK) { LOG_D("automation/lua/dialog") << "was wxID_OK"; button_pushed = 1; } else if (evt.GetId() == wxID_CANCEL) { LOG_D("automation/lua/dialog") << "was wxID_CANCEL"; button_pushed = 0; } else { LOG_D("automation/lua/dialog") << "was user button"; // Therefore, when buttons are numbered from 1001 to 1000+n, make sure to set it to i+1 button_pushed = evt.GetId() - 1000; // hack to make sure the dialog will be closed // only do this for non-colour buttons if (dynamic_cast (evt.GetEventObject())) return; evt.SetId(wxID_OK); } LOG_D("automation/lua/dialog") << "button_pushed set to: " << button_pushed; evt.Skip(); } } #endif // WITH_AUTO4_LUA