// Copyright (c) 2005-2007, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ // // $Id$ /// @file audio_player.cpp /// @brief Baseclass for audio players /// @ingroup audio_output /// #include "config.h" #ifdef WITH_ALSA #include "audio_player_alsa.h" #endif #ifdef WITH_DIRECTSOUND #include "audio_player_dsound.h" #include "audio_player_dsound2.h" #endif #ifdef WITH_OPENAL #include "audio_player_openal.h" #endif #ifdef WITH_OSS #include "audio_player_oss.h" #endif #ifdef WITH_PORTAUDIO #include "audio_player_portaudio.h" #endif #ifdef WITH_PULSEAUDIO #include "audio_player_pulse.h" #endif #include "compat.h" #include "main.h" AudioPlayer::AudioPlayer() { provider = NULL; displayTimer = NULL; } AudioPlayer::~AudioPlayer() { if (displayTimer) { displayTimer->Stop(); } CloseStream(); } /// @brief Ask to stop later void AudioPlayer::RequestStop() { wxCommandEvent event(wxEVT_STOP_AUDIO, 1000); event.SetEventObject(this); AddPendingEvent(event); // thread safe } DEFINE_EVENT_TYPE(wxEVT_STOP_AUDIO) BEGIN_EVENT_TABLE(AudioPlayer, wxEvtHandler) EVT_COMMAND (1000, wxEVT_STOP_AUDIO, AudioPlayer::OnStopAudio) END_EVENT_TABLE() void AudioPlayer::OnStopAudio(wxCommandEvent &) { Stop(false); } AudioPlayer* AudioPlayerFactory::GetAudioPlayer() { std::vector list = GetClasses(OPT_GET("Audio/Player")->GetString()); if (list.empty()) throw "No audio players are available."; wxString error; for (unsigned int i=0;i("ALSA"); #endif #ifdef WITH_DIRECTSOUND Register("DirectSound-old"); Register("DirectSound"); #endif #ifdef WITH_OPENAL Register("OpenAL"); #endif #ifdef WITH_PORTAUDIO Register("PortAudio"); #endif #ifdef WITH_PULSEAUDIO Register("PulseAudio"); #endif #ifdef WITH_OSS Register("OSS"); #endif } std::string AudioPlayerFactory::GetDefault() { std::string def = OPT_GET("Audio/Player")->GetString(); if (!def.empty()) return def; #ifdef DEFAULT_PLAYER_AUDIO return DEFAULT_PLAYER_AUDIO; #else return "DirectSound"; #endif } template<> AudioPlayerFactory::map *FactoryBase::classes = NULL;