// Copyright (c) 2009, Grigori Goronzy // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ // // $Id$ /// @file audio_player_oss.h /// @see audio_player_oss.cpp /// @ingroup audio_output /// #ifdef WITH_OSS #ifndef AGI_PRE #include #endif #include #ifdef HAVE_SOUNDCARD_H # include #else # ifdef HAVE_SYS_SOUNDCARD_H # include # endif #endif #include "include/aegisub/audio_player.h" #include "include/aegisub/audio_provider.h" #include DEFINE_SIMPLE_EXCEPTION_NOINNER(OSSError, agi::Exception, "audio/player/oss") class OSSPlayer; /// DOCME /// @class OSSPlayerThread /// @brief DOCME /// /// DOCME class OSSPlayerThread : public wxThread { private: /// DOCME OSSPlayer *parent; public: OSSPlayerThread(OSSPlayer *parent); wxThread::ExitCode Entry(); }; /// DOCME /// @class OSSPlayer /// @brief DOCME /// /// DOCME class OSSPlayer : public AudioPlayer { private: friend class OSSPlayerThread; /// DOCME bool open; /// DOCME unsigned int rate; // sample rate of audio OSSPlayerThread *thread; /// DOCME AudioProvider *provider; /// DOCME volatile bool playing; /// DOCME volatile float volume; /// DOCME volatile unsigned long start_frame; // first frame of playback /// DOCME volatile unsigned long cur_frame; // last written frame + 1 /// DOCME volatile unsigned long end_frame; // last frame to play /// DOCME unsigned long bpf; // bytes per frame // OSS audio device handle volatile int dspdev; public: OSSPlayer(); ~OSSPlayer(); void OpenStream(); void CloseStream(); void Play(int64_t start, int64_t count); void Stop(bool timerToo=true); bool IsPlaying(); int64_t GetStartPosition(); int64_t GetEndPosition(); int64_t GetCurrentPosition(); void SetEndPosition(int64_t pos); void SetCurrentPosition(int64_t pos); /// @brief DOCME /// @param vol /// @return /// void SetVolume(double vol) { volume = vol; } /// @brief DOCME /// @return /// double GetVolume() { return volume; } }; #endif