// Copyright (c) 2006, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // ----------------------------------------------------------------------------- // // AEGISUB // // Website: http://aegisub.cellosoft.com // Contact: mailto:zeratul@cellosoft.com // #pragma once /////////// // Headers #include #include "factory.h" ////////////// // Prototypes class AudioDisplay; class VideoProvider; //////////////////////// // Audio provider class class AudioProvider { private: void *raw; int raw_len; protected: int channels; __int64 num_samples; int sample_rate; int bytes_per_sample; wxString filename; public: AudioProvider(); virtual ~AudioProvider(); virtual wxString GetFilename(); virtual void GetAudio(void *buf, __int64 start, __int64 count)=0; void GetAudioWithVolume(void *buf, __int64 start, __int64 count, double volume); __int64 GetNumSamples(); int GetSampleRate(); int GetBytesPerSample(); int GetChannels(); void GetWaveForm(int *min,int *peak,__int64 start,int w,int h,int samples,float scale); }; /////////// // Factory class AudioProviderFactory : public AegisubFactory { protected: virtual AudioProvider *CreateProvider(wxString filename)=0; AudioProviderFactory(wxString name) { RegisterFactory(name); } public: virtual ~AudioProviderFactory() {} static AudioProvider *GetAudioProvider(wxString filename, int cache=-1); };