// Copyright (c) 2007, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // ----------------------------------------------------------------------------- // // AEGISUB // // Website: http://aegisub.cellosoft.com // Contact: mailto:zeratul@cellosoft.com // /////////// // Headers #include #include "float_spin.h" #include "utils.h" #include "validators.h" /////// // IDs enum { SPIN_BUTTON = 1100, TEXT_EDIT }; /////////////// // Constructor FloatSpinCtrl::FloatSpinCtrl(wxWindow* parent,wxWindowID id,const wxPoint& pos,const wxSize& size, long style, double _min, double _max, double initial, double _step, const wxString& name) : wxPanel(parent,id,pos,size,style,name) { // Set data value = initial; // Create sub-controls text = new FloatSpinText(this,TEXT_EDIT); button = new wxSpinButton(this,SPIN_BUTTON,wxDefaultPosition,wxSize(-1,20),wxSP_VERTICAL); SetRange(_min,_max,_step); // Set sizer wxSizer *sizer = new wxBoxSizer(wxHORIZONTAL); sizer->Add(text,1,wxEXPAND,0); sizer->Add(button,0,wxEXPAND,0); SetSizer(sizer); //sizer->SetSizeHints(this); // Update text UpdateText(); } ///////////// // Set value void FloatSpinCtrl::SetValue(double _value) { value = _value; button->SetValue(int(value/step)); text->SetValue(PrettyFloatD(value)); } ///////////// // Set range void FloatSpinCtrl::SetRange(double _min,double _max,double _step) { min = _min; max = _max; step = _step; button->SetRange(int(min/step),int(max/step)); } /////////////// // Update text void FloatSpinCtrl::UpdateText() { text->SetValue(PrettyFloatD(value)); } /////////////// // Event table BEGIN_EVENT_TABLE(FloatSpinCtrl,wxPanel) EVT_SPIN(SPIN_BUTTON, FloatSpinCtrl::OnSpin) END_EVENT_TABLE() /////////// // On spin void FloatSpinCtrl::OnSpin(wxSpinEvent &event) { value = double(event.GetPosition())*step; UpdateText(); } ////////////////////////// EDIT BOX //////////////////////////// /////////////// // Constructor FloatSpinText::FloatSpinText(FloatSpinCtrl *_parent,int id) : wxTextCtrl(_parent,id,_T(""),wxDefaultPosition,wxDefaultSize,0,NumValidator(NULL,true,true)) { parent = _parent; } ////////////// // Focus lost void FloatSpinText::OnKillFocus(wxFocusEvent &event) { SendValue(); } /////////////// // Key pressed void FloatSpinText::OnKeyPress(wxKeyEvent &event) { int code = event.GetKeyCode(); if (code == WXK_UP || code == WXK_DOWN) { // Update first SendValue(); // Get delta int sign = -1; if (code == WXK_UP) sign = 1; // Change value int value = parent->button->GetValue()+sign; parent->button->SetValue(value); parent->value = parent->button->GetValue()*parent->step; parent->UpdateText(); return; } event.Skip(); } ////////////// // Send value void FloatSpinText::SendValue() { try { double value = 0.0; GetValue().ToDouble(&value); int pos = int(value/parent->step); parent->button->SetValue(pos); parent->UpdateText(); } catch (...) { parent->UpdateText(); } } /////////////// // Event table BEGIN_EVENT_TABLE(FloatSpinText,wxTextCtrl) EVT_KEY_DOWN(FloatSpinText::OnKeyPress) EVT_KILL_FOCUS(FloatSpinText::OnKillFocus) END_EVENT_TABLE()