// Copyright (c) 2007, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ // // $Id$ /// @file font_file_lister.cpp /// @brief Base-class for font collector implementations /// @ingroup font_collector /// //////////// // Includes #include "config.h" #ifndef AGI_PRE #include #endif #if defined(__WINDOWS__) || defined(__APPLE__) #ifdef WITH_FREETYPE2 #include "font_file_lister_freetype.h" /// DOCME #define FontListerClass FreetypeFontFileLister #else #include "font_file_lister.h" #endif // WITH_FREETYPE2 #else #include "font_file_lister_fontconfig.h" /// DOCME #define FontListerClass FontConfigFontFileLister #endif #include "standard_paths.h" #include "text_file_reader.h" #include "text_file_writer.h" /// DOCME FontFileLister *FontFileLister::instance = NULL; /// @brief Constructor /// FontFileLister::FontFileLister() { } /// @brief Destructor /// FontFileLister::~FontFileLister() { } /// @brief Get instance /// void FontFileLister::GetInstance() { #ifdef FontListerClass if (!instance) instance = new FontListerClass(); #endif } /// @brief Redirect statics to the instance /// @param facename /// @return /// wxArrayString FontFileLister::GetFilesWithFace(wxString facename) { GetInstance(); if (instance) return instance->DoGetFilesWithFace(facename); else { wxArrayString ret; return ret; } } /// @brief DOCME /// void FontFileLister::Initialize() { GetInstance(); if (instance) instance->DoInitialize(); } /// @brief DOCME /// void FontFileLister::ClearData() { GetInstance(); if (instance) instance->DoClearData(); } /// @brief Get list of files that match a specific face /// @param facename /// @return /// wxArrayString FontFileLister::CacheGetFilesWithFace(wxString facename) { FontMap::iterator iter = fontTable.find(facename); if (iter != fontTable.end()) return iter->second; else { iter = fontTable.find(_T("*")+facename); if (iter != fontTable.end()) return iter->second; return wxArrayString(); } } /// @brief Clear data /// void FontFileLister::ClearCache() { fontFiles.clear(); fontTable.clear(); } /// @brief Add font /// @param filename /// @param facename /// @return /// void FontFileLister::AddFont(wxString filename,wxString facename) { // See if it's a valid facename facename.Trim(true).Trim(false); if (facename.IsEmpty()) return; if (facename.Lower().StartsWith(_T("copyright "))) return; // Add filename to general list if (fontFiles.Index(filename) == wxNOT_FOUND) { fontFiles.Add(filename); } // Add filename to mapping of this face wxArrayString &arr = fontTable[facename]; if (arr.Index(filename) == wxNOT_FOUND) arr.Add(filename); } /// @brief Check if a filename is cached /// @param filename /// @return /// bool FontFileLister::IsFilenameCached(wxString filename) { return fontFiles.Index(filename) != wxNOT_FOUND; } /// @brief Save cache /// void FontFileLister::SaveCache() { try { // Open file TextFileWriter file(StandardPaths::DecodePath(_T("?user/fontscache.dat"))); // For each face... for (FontMap::iterator iter = fontTable.begin();iter!=fontTable.end();iter++) { // Write face name wxString line = iter->first + _T("?"); size_t len = iter->second.Count(); // Write file names for (size_t i=0;isecond[i]; if (i != len-1) line += _T("|"); } // Write line file.WriteLineToFile(line); } } catch (...) { } } /// @brief Load cache /// void FontFileLister::LoadCache() { try { // Load cache TextFileReader file(StandardPaths::DecodePath(_T("?user/fontscache.dat"))); // Read each line while (file.HasMoreLines()) { // Read line wxString line = file.ReadLineFromFile(); int pos = line.Find(_T('?')); // Get face name wxString face = line.Left(pos); if (face.IsEmpty()) continue; // Get files wxStringTokenizer tkn(line.Mid(pos+1),_T("|")); while (tkn.HasMoreTokens()) { wxString file = tkn.GetNextToken(); if (!file.IsEmpty()) { AddFont(file,face); } } } } catch (...) { } }