// Copyright (c) 2005-2007, Rodrigo Braz Monteiro // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of the Aegisub Group nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // Aegisub Project http://www.aegisub.org/ // // $Id$ /// @file video_context.h /// @see video_context.cpp /// @ingroup video /// /////////// // Headers #ifndef AGI_PRE #include #include #include #include #include #endif #if ! wxUSE_GLCANVAS #error "Aegisub requires wxWidgets to be compiled with OpenGL support." #endif #ifdef __APPLE__ #include #include #else #include #include /// DOCME typedef GLuint GLhandleARB; #endif #include "video_frame.h" ////////////// // Prototypes class SubtitlesGrid; class AudioProvider; class AudioDisplay; class AssDialogue; class VideoProvider; class VideoDisplay; class SubtitlesProvider; /// DOCME /// @class VideoContext /// @brief DOCME /// /// DOCME class VideoContext : public wxEvtHandler { friend class AudioProvider; private: /// DOCME static VideoContext *instance; /// DOCME std::list displayList; /// DOCME bool ownGlContext; /// DOCME wxGLContext *glContext; /// DOCME AegiVideoFrame tempFrame; /// DOCME wxString tempfile; /// DOCME VideoProvider *provider; /// DOCME SubtitlesProvider *subsProvider; /// DOCME bool keyFramesLoaded; /// DOCME bool overKeyFramesLoaded; /// DOCME wxArrayInt KeyFrames; /// DOCME wxArrayInt overKeyFrames; /// DOCME wxString keyFramesFilename; /// DOCME wxMutex playMutex; /// DOCME wxTimer playback; /// DOCME wxStopWatch playTime; /// DOCME int startFrame; /// DOCME int endFrame; /// DOCME int playNextFrame; /// DOCME int nextFrame; /// DOCME bool loaded; /// DOCME bool isPlaying; /// DOCME bool keepAudioSync; /// DOCME /// DOCME int w,h; /// DOCME int frame_n; /// DOCME int length; /// DOCME double fps; /// DOCME double arValue; /// DOCME int arType; bool hasSubtitles; void OnPlayTimer(wxTimerEvent &event); public: /// DOCME SubtitlesGrid *grid; /// DOCME wxString videoName; /// DOCME AssDialogue *curLine; /// DOCME AudioDisplay *audio; VideoContext(); ~VideoContext(); void AddDisplay(VideoDisplay *display); void RemoveDisplay(VideoDisplay *display); /// @brief DOCME /// @return /// VideoProvider *GetProvider() { return provider; } AegiVideoFrame GetFrame(int n,bool raw=false); void SaveSnapshot(bool raw); wxGLContext *GetGLContext(wxGLCanvas *canvas); /// @brief DOCME /// @return bool IsLoaded() { return loaded; } /// @brief DOCME /// @return bool IsPlaying() { return isPlaying; } /// @brief Does the video file loaded have muxed subtitles that we can load? bool HasSubtitles() {return hasSubtitles; } /// @brief DOCME /// @param sync /// @return void EnableAudioSync(bool sync = true) { keepAudioSync = sync; } /// @brief DOCME /// @return int GetWidth() { return w; } /// @brief DOCME /// @return int GetHeight() { return h; } /// @brief DOCME /// @return int GetLength() { return length; } /// @brief DOCME /// @return int GetFrameN() { return frame_n; } /// @brief DOCME /// @return double GetFPS() { return fps; } /// @brief DOCME /// @param _fps /// @return void SetFPS(double fps) { this->fps = fps; } double GetARFromType(int type); void SetAspectRatio(int type,double value=1.0); /// @brief DOCME /// @return int GetAspectRatioType() { return arType; } /// @brief DOCME /// @return double GetAspectRatioValue() { return arValue; } void SetVideo(const wxString &filename); void Reset(); void Reload(); void JumpToFrame(int n); void JumpToTime(int ms,bool exact=false); void Refresh(bool video,bool subtitles); void UpdateDisplays(bool full); void GetScriptSize(int &w,int &h); wxString GetTempWorkFile (); void Play(); void PlayNextFrame(); void PlayPrevFrame(); void PlayLine(); void Stop(); wxArrayInt GetKeyFrames(); void SetKeyFrames(wxArrayInt frames); void SetOverKeyFrames(wxArrayInt frames); void CloseOverKeyFrames(); bool OverKeyFramesLoaded(); bool KeyFramesLoaded(); /// @brief DOCME /// @return /// wxString GetKeyFramesName() { return keyFramesFilename; } /// @brief DOCME /// @param name /// void SetKeyFramesName(wxString name) { keyFramesFilename = name; } static VideoContext *Get(); static void Clear(); DECLARE_EVENT_TABLE() };